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  • == Orbiter Addons == This is a list of my Orbiter addons - released and WIP:
    881 bytes (120 words) - 19:27, 16 October 2006
  • ...egory for launch vehicle addons, which better fit into the Category vessel addons.
    0 members (0 subcategories, 0 files) - 17:08, 15 June 2006
  • ...[[Orbiter]] if the vessel has registered animations, using the function [[VESSEL::RegisterAnimation|RegisterAnimation]], and the vessels visual is within vi
    484 bytes (60 words) - 12:06, 16 October 2022
  • Many of the more famous addons are in fact spaceplanes, some of which are capable of [[SSTO]] operations. [[Category:Vessel add-ons]]
    11 members (1 subcategory, 0 files) - 08:45, 9 May 2021
  • These addons are recreations of historical launchers, payloads, and missions. [[Category:Vessel add-ons]]
    8 members (1 subcategory, 0 files) - 15:40, 1 May 2012
  • ...ction. Released in 2003, OMB was one of the very first realism-enhancement addons for Orbiter. '''[[OMB|(More...)]]'''
    849 bytes (131 words) - 16:18, 19 November 2012
  • Tutorials for developers of Orbiter addons. ===Vessel coding===
    12 members (0 subcategories, 0 files) - 03:21, 13 October 2022
  • ==Addons== Please note that the guidelines on addons are still in the making; suggestions are welcome.
    4 KB (616 words) - 03:45, 20 February 2011
  • Velcro Rockets was intended to facilitate creation of other addons that required multistage or similar capabilities. There have been expansion With Velcro rockets, a vessel can be attached as a parallel stage, a crossfeeding stage and a in-line sta
    1 KB (204 words) - 12:10, 16 October 2022
  • ...allows addon developers to easily implement a crew simulation for an addon vessel. '''UMMU''' compatible vessels are capable of [[EVA|EVAs]] and crew transfe ...t crew when on [[EVA|EVAs]]. Each individual '''UMMU''', when EVAed from a vessel or created through the scenario editor, is equipped with an idividual set o
    4 KB (567 words) - 13:08, 8 November 2022
  • ...want to install the vessel only, he still can. the scenario shipped with a vessel must work with orbiter_base alone.
    3 KB (537 words) - 11:51, 15 October 2022
  • ...surrounding time acceleration in IRCMFD existed, but an extended supported vessel list, the removal of the requirement to manually update, the support for la * [[Multi-player]] -- an overview of multiplayer addons for Orbiter
    2 KB (208 words) - 11:11, 1 October 2023
  • *Vessel Load MFD *The texture DarkEnergy_1.dds has components from two addons; SSU & SpaceX SuperHeavy by BrianJ
    6 KB (845 words) - 12:22, 8 November 2022
  • |[https://www.orbiter-forum.com/resources/legacy-addons-by-igel.2044/ Legacy Addons by igel]||O-F Resources||2020-11-09||igel||Miscellaneous||9 November 2020|| |[https://www.orbiter-forum.com/resources/vessel-load-mfd-2.3669/ Vessel Load MFD 2]||O-F Resources||2020-10-11||asbjos||Utilities||11 October 2020|
    11 KB (1,204 words) - 11:44, 13 July 2023
  • ...enarioEditor. Dies enthält auch einen Abschnitt für Entwickler von Schiffs-Addons, die den Szenario-Editor in ihren Schiffscode integrieren möchten. Das ''Remote Vessel Control'' Plugin ermöglicht die Fernsteuerung der Triebwerke aller Raumfah
    7 KB (975 words) - 11:33, 15 October 2022
  • * Docking MFD: If a vessel has more than one docking port, an additional button is displayed to allow ...orques. The effect will get calculated in orbiter using the [[PMI]] of the vessel, so nothing will change for developers. [http://orbit.medphys.ucl.ac.uk/doc
    26 KB (3,985 words) - 03:07, 14 October 2022
  • ==Where to place vessel development tutorials?== ...rbiterWiki:Random addon|random addon]] page, in edit view, how the general addons had been added. After the <nowiki></noinclude></nowiki>, you can find the r
    26 KB (4,317 words) - 12:16, 16 February 2011
  • Note that 3rd party Orbiter addons may be distributed under different licensing terms. ===How do I install addons/mods?===
    20 KB (3,284 words) - 18:06, 2 January 2023
  • ...on is not perfectly compatible with the free version. You can either use [[Vessel template wizard]], [[MFD Wizard]] or manually change existing project to ma Compiling a vessel requires the Windows SDK library's <tt>kernel32.lib</tt>,<tt>user32.lib</tt
    14 KB (2,273 words) - 10:38, 14 October 2022
  • |[https://www.orbiter-forum.com/resources/vessel-load-mfd-2.3669/ Vessel Load MFD 2]||O-F Resources||2020-10-11||asbjos||Utilities||11 October 2020| ...//www.orbiter-forum.com/resources/orbiter-addons-manager-oad.1011/ Orbiter Addons Manager (OAD)]||O-F Resources||2019-03-09||Abdullah Radwan||Utilities||9 Ma
    83 KB (9,170 words) - 14:24, 9 February 2024

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