DarkEnergy Spaceplane

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Project home: DarkEnergy Spaceplane at Orbiter-forum/resources
Author: Max-Q
Current version: 3.0b
Compatibility: Orbiter 2016


DarkEnergy Spaceplane is a spacecraft add-on designed and built by Max-Q, version 3.0b was released 11 August 2022.

Details from the download page include:

Dependencies[edit]

Add-ons required[edit]

NOTE: In the forum thread Max-Q recommends that the required dependencies should be installed before installing DarkEnergy

  • D3D9Client
  • Ion-4 Launch Vehicle
  • Ion-6 Launch Vehicle
  • Better ISS
  • OrbiterSound
  • LC39A SpaceX

Add-ons recommended[edit]

  • BurnTimeCalcMFD
  • BaseSyncMFD
  • Vessel Load MFD
  • IMFD or LTMFD

Features[edit]

  • Virtual cockpit with 6 MFDs, every visible control has a function and works
  • Realistically modeled systems
  • Complete flight manual (>100 pages), located at Doc/DarkEnergy/DarkEnergyMFD/DarkEnergyMFD.pdf
  • Launch escape capability at all times during flight
  • Event and mission timers
  • Flight manual accessible in-flight in the pilot's or copilot's armrest
  • G's are limited during second stage burn
  • Master Caution and Warning system
  • Includes in-flight failures
  • Glowing heat shield during reentry
  • Spacecraft include manned, cargo, and deep space versions
  • Expansion includes a solar panel that moves in accordance with solar flux, sun angle, etc., and high gain antenna

Keyboard commands[edit]

  • KeyK.gif = Open or close the Tunnel hatch
  • KeyCTRL.gif + KeyK.gif = Open or close the Docking hatch
  • KeyShift.gif + KeyK.gif = Open or close the Crew access hatch
  • KeyCTRL.gif + KeyA.gif = Dump tunnel air pressure to outside
  • KeyShift.gif + KeyA.gif = Repressurize tunnel
  • KeyC.gif = Set flight crew wearing pressure suits
  • KeyN.gif = Set number of crew on board
  • KeyL.gif = Set target orbit

Documented keyboard commands available in DarkEnergy Expansion[edit]

  • KeyK.gif = Open or close Tunnel hatch
  • KeyCTRL.gif + KeyK.gif = Open or close Docking hatch
  • KeyShift.gif + KeyK.gif = Open or close Crew access hatch
  • KeyCTRL.gif + KeyA.gif = Dump tunnel air pressure to outside
  • KeyShift.gif + KeyA.gif = Repressurize tunnel
  • KeyC.gif = Set flight crew wearing pressure suits
  • KeyP.gif = Partition walls stowed or deployed (only if the crew is not wearing pressure suits
  • KeyShift.gif + KeyP.gif = Install or remove lower panel cover
  • KeyN.gif = Set number of crew on board
  • KeyL.gif = Set target orbit

Documented keyboard commands available in DarkEnergy Cargo[edit]

  • KeyC.gif = Set Cargo mass
  • KeyCTRL.gif + KeyK.gif = Open or close the Docking hatch
  • KeyShift.gif + KeyK.gif = Open or close Crew access hatch
  • KeyL.gif = Set target orbit

DarkEnergy spacecraft comes equipped with a reentry autopilot, created by BrianJ

Max-Q adds the following credits for others who helped in designing this add-on:

  • Code to calculate touchdown point stiffness & damping shared on OF by fred18
  • The main wing callbacks are modified from the Deltaglider
  • The parafoil callbacks are from the Falcon9 addon by BrianJ
  • Code to draw text on the MFD buttons is from the DM2 Crew Dragon addon by BrianJ
  • The code to run the G-meter is from the dragon2 addon by BrianJ
  • I found code to get the current system time on StackOverflow
  • The code to compress the nosewheel strut was adapted from some code shared by Dansteph
  • Code to move the docking ring is adapted from the DM2 Crew Dragon addon by BrianJ
  • The code to open the flight manual in-sim is from StackOverflow & OF
  • The code to calculate the heatshield glow & VC shake level for reentry level is from Orbiter core source code.
  • VC Viewpoint shake code is from NASSP
  • Custom cameras stuff in the cargo VC is based on GenericCamera from D3D9.
  • The meshes for the crew wearing pressure suits are from the Deltaglider. (CDR.msh, PLT.msh, MS1.msh, MS2.msh)
  • I found the carbon fiber texture on the internet (carbon_fiber.dds) from here: “https://blog.spoongraphics.co.uk/freebies/5-genuine-carbon-fiber-textures-for-photoshop”
  • The texture DarkEnergy_1.dds has components from two addons; SSU & SpaceX SuperHeavy by BrianJ
  • The texture DarkEnergy_2.dds also has components from two addons; Skylab B by 4throck & SpaceX SuperHeavy by BrianJ
  • Exhaust.dds is slightly adapted from NASSP
  • Four textures, MPS_Bell.dds, MPS_Bell_in.dds, SM_Base.dds, and SM_Enginemount.dds are adapted from the Jarvis HLV addon by FOI
  • MPS_Cover is from the Jarvis HLV addon by FOI
  • SM_Solar.dds is from Starlab in the Antares 3.0 addon by FOI
  • Three textures, SM_Connections.dds, SM_RCS_Nozzle.dds, and SM_RCS_Quad.dds are adapted from NASSP
  • SM_Hull.dds has components from NASSP
  • The textures CDR.dds, PLT.dds, MS1.dds, and MS2.dds are from the Deltaglider
  • The text on the instrument panel is from NASSP
  • Wheel.dds is from SSU
  • The copilot voice sound was generated with a text-to-speech program and edited in Audacity.
  • All other sounds licensed CC0 from Freesound.net and edited in Audacity

Software License: GPLv2 Supported Orbiter version: 2016

External links[edit]