Difference between revisions of "Interfacing to Orbiter"

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Ways to get information in and out of Orbiter
 
Ways to get information in and out of Orbiter
  
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===Joysticks/Game Controllers===
 
* [[Programming game controllers]] - using multiple joysticks and joystick buttons
 
* [[Programming game controllers]] - using multiple joysticks and joystick buttons
** Should mention joyride and joyToKey.
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** [http://www.orbithangar.com/searchid.php?ID=3223 Fly-by-Wire addon]
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**[http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey]
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** Joyride?
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** [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_81 GP-Wiz] - A line of joystick and gamepad interfaces/controllers
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===Keypresses===
 
* [[Generating key presses]] through switches
 
* [[Generating key presses]] through switches
** [http://www.hagstromelectronics.com/products/modules.html Hagstrom Electronics] keyboard encoders
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* The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 GP-Wiz] line of joystick button controllers along with Joy2Key.
** The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
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* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement
* Communicating directly through an Orbiter Add-on
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*:Script to display [[Four MFDs on a 22 inch Monitor]]
** OUIPC
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*In order to generate keypresses from a DLL, use SendInput function and follow this guideline: [http://www.elitepvpers.de/forum/war-hacks-bots-cheats-exploits/170258-simulating-keystrokes.html].  You can use OAPI_KEY_---  keys defined in OrbiterAPI.h.
* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement (get example from forum - other possibilities?)
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* I/O interface solutions - here there be software. Needed.
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===Switch Interfacing===
** [http://www.phidgets.com/ Phidgets]
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I/O interface solutions - These will require a software interface to Orbiter.
** [http://www.flightlink.com/epic/ EPIC]
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* [http://www.phidgets.com/ Phidgets]
** Flight Deck Solutions [http://www.flightdecksolutions.com/list_products.php?id=22&PHPSESSID=5074a394f88f42e402a77d9024066c56 InterfaceIT]
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* [http://www.flightlink.com/epic/ EPIC]
** Additional [http://www.mikesflightdeck.com/getting_started.htm resource] for interfaces.
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* Additional [http://www.mikesflightdeck.com/getting_started.htm resource] for interfaces.
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===Communicating with Orbiter===
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* OUIPC
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* [http://www.orbithangar.com/searchid.php?ID=3395 Orb:Connect]
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[[Category: Articles]]
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[[Category: Tutorials]]

Latest revision as of 12:09, 14 October 2022

Ways to get information in and out of Orbiter

Joysticks/Game Controllers[edit]

Keypresses[edit]

  • Generating key presses through switches
  • The GP-Wiz line of joystick button controllers along with Joy2Key.
  • Using AutoHotKey to automatically configure Orbiter and ExtMFD placement
    Script to display Four MFDs on a 22 inch Monitor
  • In order to generate keypresses from a DLL, use SendInput function and follow this guideline: [1]. You can use OAPI_KEY_--- keys defined in OrbiterAPI.h.

Switch Interfacing[edit]

I/O interface solutions - These will require a software interface to Orbiter.

Communicating with Orbiter[edit]