Difference between revisions of "Interfacing to Orbiter"

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* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement
 
* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement
 
*:Script to display [[Four MFDs on a 22 inch Monitor]]
 
*:Script to display [[Four MFDs on a 22 inch Monitor]]
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*In order to generate keypresses from a DLL, use SendInput function and follow this guideline: [http://www.elitepvpers.de/forum/war-hacks-bots-cheats-exploits/170258-simulating-keystrokes.html].  You can use OAPI_KEY_---  keys defined in OrbiterAPI.h.
  
 
===Switch Interfacing===
 
===Switch Interfacing===
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* OUIPC
 
* OUIPC
 
* [http://www.orbithangar.com/searchid.php?ID=3395 Orb:Connect]
 
* [http://www.orbithangar.com/searchid.php?ID=3395 Orb:Connect]
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[[Category: Articles]]
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[[Category: Tutorials]]

Latest revision as of 12:09, 14 October 2022

Ways to get information in and out of Orbiter

Joysticks/Game Controllers[edit]

Keypresses[edit]

  • Generating key presses through switches
  • The GP-Wiz line of joystick button controllers along with Joy2Key.
  • Using AutoHotKey to automatically configure Orbiter and ExtMFD placement
    Script to display Four MFDs on a 22 inch Monitor
  • In order to generate keypresses from a DLL, use SendInput function and follow this guideline: [1]. You can use OAPI_KEY_--- keys defined in OrbiterAPI.h.

Switch Interfacing[edit]

I/O interface solutions - These will require a software interface to Orbiter.

Communicating with Orbiter[edit]