Project home: http://orbiter.world/
Orbiter.World was announced in this thread on Orbiter forums.
Orbiter.World uses a server/client concept with polling mechanisms. Clients use 3 Orbiter plugins:
- mjdcontroller - synchronizes the current simulation to the server time
- ServerPersister - allows to "persist" a simulation object so its state gets send to the server regularly
- ClientPersister - polls the server for object states and displays remote vessels accordingly
The used communications protocol is HTTP, the payload is JSON-encoded. In essence, ReST principles are used for communication.