Difference between revisions of "Orulex"

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{{Addon|
 
{{Addon|
 
1=http://orbides.1gb.ru|
 
1=http://orbides.1gb.ru|
2=Artlav
+
2=Artyom "Artlav" Litvinovich
 
}}
 
}}
 
[[Image:Oru-080401-1.jpg|200px|thumb|right|Earth in Orulex 1.0]]
 
[[Image:Oru-080401-1.jpg|200px|thumb|right|Earth in Orulex 1.0]]
[[Image:Oru-080401-2.jpg|200px|thumb|right|Brighton Beach Crafter on the Moon in Orulex 1.0
+
[[Image:Oru-080401-2.jpg|200px|thumb|right|Brighton Beach Crater on the Moon in Orulex 1.0]]
]]
+
[[Image:Oru-080401-3.jpg|200px|thumb|right|Venus in Orulex 1.0]]
 +
[[Image:Oru-080401-7.jpg|200px|thumb|right|Nereid in Orulex 1.0]]
  
'''Orulex''' is a dynamic landscape generator add-on for Orbiter which allows you to add a global landable meshes to the planets. The meshes are generated and optimised on the fly.
+
'''Orulex''' is a dynamic landscape generator add-on for Orbiter which allows users to add a global landable mesh to planets.
 +
Simply said, it turns flat planets into mountainous planets.
  
==Basic features (0.7.1)==
+
Latest stable version is 1.0
* Run-time generation of planet-wide meshes based on given mathematical expression.
+
Latest development version is 1.2_080527
* Supported functions are perlin noise, ridged perlin, sine and cosine terrain, i/o curve, crater, auxiliarys.
 
* Global and local heightmaps
 
* Automatic carving of surface bases into craters.
 
* Partially compatible with Visosad collision detection system.
 
 
 
==Known bugs/issues (0.7.1)==
 
* Static textures all over the planet.
 
* Blinking of the texture at night and with clouds.
 
* No mesh visible in windowed mode on some GPUs.
 
  
 
==Basic features (1.0)==
 
==Basic features (1.0)==
Line 25: Line 18:
 
* Easily downloadable textures and heightmaps data for Earth, and other planets.
 
* Easily downloadable textures and heightmaps data for Earth, and other planets.
 
* Lv11 global Orbiter and Lv6-Lv22 local downloaded textures (LandSat, USGS) support.
 
* Lv11 global Orbiter and Lv6-Lv22 local downloaded textures (LandSat, USGS) support.
 
+
* Collision detection support possibilities and SDK interface
==Improvements from 0.9.4 to 1.0==
 
* Lots of bugs fixed
 
* Significant performance improvements.
 
* Memory management was significantly improved, the textures are no longer resides fully in RAM, so even Lv11 textures only needs 100Mb on average instead of ~1Gb. Consequently,
 
* Lv 9-11 textures supported.
 
* Visual improvements by recalibrating the LOD algorithm - the textures are generated from the camera point, and the high resolution should be more closer to the camera, the generation takes camera motion into account
 
* World Studio - a versatile planet editor and Orulex config tool. Featuring everything from changing settings to downloading hi-res tiles and saving them as Orbiter-readable SURFTILEs.
 
 
 
==Known bugs/issues (1.0)==
 
* Windows Vista random CTD.
 
* Dislocated patches when flying with multithreaded mode on.
 
* Textures getting colorfully random on some machines (probably Orbiter/DirectX bug on older systems).
 
  
 
==System Requirements:==
 
==System Requirements:==
Line 48: Line 29:
 
* 2-3Ghz CPU, ~1Gb of disk space, Fast Cheap internet (Lv9 heightmap is 466Mb download).
 
* 2-3Ghz CPU, ~1Gb of disk space, Fast Cheap internet (Lv9 heightmap is 466Mb download).
  
==Performance Guidelines:==
+
==Performance Guidelines (1.0)==
 
* If you got a multi-core CPU, it is almost always better to keep multithread mode on.
 
* If you got a multi-core CPU, it is almost always better to keep multithread mode on.
 
* If you got single-core CPU and Orulex feels slow on response or pre-computation takes longer than 10-15 seconds, try turning multithread mode off.
 
* If you got single-core CPU and Orulex feels slow on response or pre-computation takes longer than 10-15 seconds, try turning multithread mode off.
Line 56: Line 37:
 
TexGen-H defines time slice allocated when there is a lot to generate, TexGen-L defines time slice allocated when there are only small changes, like when you are flying around. Reducing them make Orbiter more responsive and terrain less responsive. Timings are not defined in multithread mode.
 
TexGen-H defines time slice allocated when there is a lot to generate, TexGen-L defines time slice allocated when there are only small changes, like when you are flying around. Reducing them make Orbiter more responsive and terrain less responsive. Timings are not defined in multithread mode.
  
==Data Servers List:==
+
==Known bugs/issues (1.0)==
 +
* Windows Vista random CTD.
 +
* Dislocated patches when flying with multithreaded mode on.
 +
* Textures getting colorfully random on some machines (probably Orbiter/DirectX bug on older systems).
 +
 
 +
==Data download Servers List==
 
'''Earth'''
 
'''Earth'''
 
* SRTM global Earth terrain
 
* SRTM global Earth terrain
Line 78: Line 64:
 
* Magellan Imaging Radar (Grey)
 
* Magellan Imaging Radar (Grey)
  
==Configuration==
+
==World Studio==
'''Syntax for all config files:'''
+
World Studio is both the Orulex terrain config system and the versatile planet editor. It was first released on April 1, 2008 same with Orulex 1.0.
* parameter = value
+
 
* Any amount of tabs or spaces around = sign.
+
==Generator ideas and function description==
* // means star of line-comment (all of the line after it is ignored)
+
===Configuration===
* { opens the large comment, } closes the large comment, everything between them is ignored.
+
 
* 1 denotes TRUE/ON, 0 denotes FALSE/OFF.
+
Orulex system configuration are done by World Studio program and config files editing, with options ranging from terrain polygon count to shapes of the worlds.
* All other numbers are in metres (unless specified otherwise), in real number format (±1.23±45).
+
2 PDF's with full description of world studio and file configuration can be found in the release package.
 +
 
 +
 
  
  
'''Main configuration''' can be found in visosad\orulex.cfg
+
===Basic ideas===
  
All pathes are relative to the Orbiter directory.
+
Function string in config\terrain\planet_name.cfg
  
Global features:
+
* Planet functions is written in postfix notation.
 +
* In postfix, the sign of operation goes after the operands, so a+b will be ab+.
 +
* It have a significant comprehensive advantage, since there is no ()'s.
 +
* a+((b+f)*c+d/e) will be written as a b f+c*d e/++.
 +
* Functions specified the same way - f(x,y,z+w) is x y z w + f.
  
* '''Enabled''' - Enable/disable the system
+
===Terrain function===
* '''Debug''' - Enable/disable the debug string
 
* '''Collisions''' - Collision support on/off
 
* '''Multithread''' - Multithreaded mode on/off
 
* '''Reflection''' - Reflection model
 
  
Default values for all planets (used if not specified in planet cfg):
+
The terrain is represented by a 3 to 1 function with arguments being the position on the planet and output being the altitude at this position. The concept is similar to the plotting of 1D functions, like sine and cosine - the X axis represents the position, and Y axis represents the altitude:
* '''MaxPolyCount''' - Maximum polygon count in the terrain should be in 20000-100000 range.
 
* '''Altlimit''' - Upper limit for terrain drawing.
 
* '''Blendlimit''' - Lower limit of terrain vanishing (starts at Altlimit-Blendlimit)
 
* '''Levlimit''' - Terrain level limit
 
* '''GlobalHMapLimit''' - Global heightmap level limit
 
* '''PriT''' - Preprocess timeslice
 
* '''SecT''' - Split/Merge timeslice
 
* '''TriT''' - TexGen-L timeslice
 
* '''QuaT''' - TexGen-H timeslice
 
* '''Configs''' - Configuration path
 
* '''Textures''' - Textures path
 
* '''Heightmaps''' - Heightmap path
 
  
 +
[[Image:Functions in Orulex 1.jpg|800px|thumb|center|Imagine the same thing in 4D, and that's how it is done in Orulex.]]
  
Planet textures are loaded from Orbiter textures directories, with Orbiter's default prioritites.
+
===List of terrain functions===
  
Planets configuration can be found in config/terrain/planet_name.cfg
+
====Perlin noise====
 +
[[Image:Terrain Functions.jpg|100px|thumb|left|Classic perlin noise ground function.]]
 +
;Syntax:<nowiki>perlin(xd,yd,zd,band,scale)</nowiki>
 +
;xd,yd,zd:Distortion values for x,y,and z coordinates respectively.
 +
;band: The amount of noise bands to be used - the more of them the more detailed terrain is, but slower.
 +
;scale: The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.
  
 +
Output is in -1..1 range.
  
'''In planet_name.cfg'''
+
====Ridge noise====
The MaxPolyCount, Altlimit, Blendlimit have the same meaning as in name config, but for this planet only.
+
[[Image:Terrain Functions 2.jpg|100px|thumb|left|Ridged perlin noise ground function. ]]
  
Terrain settings:
+
;Syntax:<nowiki>ridge(xd,yd,zd,band,scale)</nowiki>
* '''seed''' - The Number, that defines the planet.
 
* '''radius''' - Radius of mesh. Better be near radius of planet.
 
* '''function''' - Planet terrain function. Described below.
 
* '''sbcrater''' - Surface base craters ridge height
 
* '''microtexture''' - Microtexturing
 
* '''belowsphere''' - Below sphere terrain
 
* '''glhmaplevel''' - Max global heightmap level
 
  
 +
;Syntax:<nowiki>perlin(xd,yd,zd,band,scale)</nowiki>
 +
;xd,yd,zd:Distortion values for x,y,and z coordinates respectively.
 +
;band: The amount of noise bands to be used - the more of them the more detailed terrain is, but slower.
 +
;scale: The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.
  
'''Heightmaps:'''
+
Output is in -1..1 range.
Defined by adding following string to the planet_name.cfg
 
  
'''heightmap=Name|Lon of start|Lon of end|Lat of start|Lat of end|Scale|Function|Flag|Use'''
+
====Sea level====
 +
[[Image:Terrain Functions 3.jpg|100px|thumb|left|Sea level function with Perlin noise]]
  
'''height8map=Name|Lon of start|Lon of end|Lat of start|Lat of end|Scale|Function|Flag|Use'''
+
;Syntax:<nowiki>sealevel(f,min)</nowiki>
  
'''heightmaphei=Name|Lon of start|Lon of end|Lat of start|Lat of end|Scale|Function|Flag|Use'''
+
Same as <nowiki>min2(min,f)</nowiki>. Returns <math>f</math> if <math>f>=min</math> and <math>min</math> if <math>f<min</math>.
  
All fields have fixed widths - 40|10|10|10|10|8|1|1|1
+
Useful to truncate below the sphere part of the terrain function into flat valleys. Almost always should be removed if planet have ocean. If your planet have an ocean, make sure thet the underwater part of the function is not truncated!
  
First is filename relative to Heightmaps directory, then longitude of start, longitude of end, latitude of start, latitude of end, vertical scale, function, flag, use flag
+
====Sinusoidal terrain====
* '''heightmap''' - Heightmap file is a grayscale BMP with black as 0 and white as vertical scale altitude.
+
[[Image:Terrain Functions 4.jpg|100px|thumb|left|Sinusoidal terrain]]
* '''height8map''' - Heightmap file is a grayscale BMP with altitude asn sint8.
 
* '''heightmaphei''' - Heightmap file is a Orulex HEI.
 
  
 +
;Syntax:
 +
<nowiki>sintf(xd,yd,zd,scale)</nowiki>
  
'''Heightmap functions are:'''
+
;xd,yd,zd:Distortion values for x,y,and z coordinates respectively.
* '''0''' - addition (height-map)
+
;scale: The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.
* '''1''' - multiplication (mask-map).
 
* '''2''' - replacation (plain height-map)
 
* '''3''' - replacation-truncation (plain height-map with ocean truncated)
 
  
 +
Output is in -1..1 range.
  
'''Colormaps:'''
+
====Cosinusoidal terrain====
Defined by adding following string to the planet_name.cfg
+
[[Image:Terrain Functions 5.jpg|100px|thumb|left|Cosinusoidal terrain]]
'''colormap=Name|Lon of start|Lon of end|Lat of start|Lat of end|Scale|Function'''
 
All fields have fixed widths - 40|10|10|10|10|8|1|1|1
 
First is filename relative to Textures or Textures2 directory, then longitude of start, longitude of end, latitude of start, latitude of end, vertical scale, function
 
Colormap file is either BMP or DDS.
 
  
 +
;Syntax:<nowiki>costf(xd,yd,zd,scale)</nowiki>
  
'''Flat spaces:'''
+
;xd,yd,zd:Distortion values for x,y,and z coordinates respectively.
Defined by adding following string to the planet_name.cfg
+
;scale: The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.
'''flat=Lon of start Lon of end Lat of start Lat of end'''
 
  
 +
Output is in -1..1 range.
  
'''SURFTILES:'''
+
====Curve function====
Just paste the
+
;Syntax:<nowiki>curv(n,f,x1,y1,x2,y2,...,x(n-1)/2,y(n-1)/2)</nowiki>
BEGIN_SURFTILELIST
 
END_SURFTILELIST
 
part of the Orbiter base cfg into Orulex planet cfg, '''removing empty lines'''.
 
See earth.cfg for example.
 
  
  
'''Predefined terrain functions for randomator:'''
+
Input/Output curve for f by points of xi,yi, lagrange interpolated. It is a very powerful tool, allowing to map the inputs to according to specific curve to the output, changing gradients and similar things. The I/O curve is too big a topic for this manual.  
* '''1 1 1 3 6000 perlin''' = dense selenic world
+
For example: Callisto
* '''1 1 1 3 10000 perlin''' = selenic world
 
* '''1 1 1 4 15000 perlin''' = sparse selenic world
 
* '''1 1 1 3 20000 1000 1 1 1 4 10000 ridge sin * + ridge''' = tightly-ridged world
 
* '''1 1 1 3 100000 10000 1 1 1 3 100000 ridge sin * + ridge''' = ridge-cratered world
 
* '''1 1 1 1 10000 ridge cos 0.6- 5*''' = channel-cracked world
 
* '''1.1 1.1 1.1 3 10000 ridge 1 0 1 1 1 0.4 0 0.2 0 0 1 0.2 1 1 1 3 100000 ridge trim 0.2-2* 9 curv trim*''' = ridged-valleys world
 
  
==Planet functions==
 
'''Function=... in visosad\orulex\planet_name.cfg'''
 
  
Planet function, written in postfix notation. Better not to edit if you don't know what postfix notation is.
+
====Other operators/functions====
 +
;ax,ay,az:world coordinates
 +
;+, -, --, *, /, sin, cos, tan, ln, pow, round, trunc, sqr, sqrt max2, max3, min2, min3: Arithmetics and basic math
 +
;trim(f,min,max): trims f into <math>min<f<max</math>
  
'''Visosad\funcdrw program''' can display functions 3D graph. Requires OpenGL.
+
==See Also==
 +
[[Meshland]]
  
 +
==Download Links==
 +
[http://orbides.1gb.ru/orulex.php Orulex's Homepage by Artlav]
  
'''Operators:'''
+
[http://www.orbiter-forum.com/showthread.php?t=2007 Development version Orbiter forum thread]
* sbcrater(scl) - defines surface base craters with scl height.
 
* perlin(xd,yd,zd,band,scale) - perlin noise ground function
 
* ridge(xd,yd,zd,band,scale) - ridged perlin noise ground function
 
* curv(n,f,x1,y1,x2,y2,...,x(n-1)/2,y(n-1)/2) - Input/Output curve for f by points of xi,yi, lagrange interpolated.
 
* sealevel(level) -sphere level cutoff function
 
* +, -, --, *, /, sin, cos, max2, max3, min2, min3 - arithmetics.
 
* ax,ay,az - world coordinates.
 
* trim(f,min,max) - trims f into min<f<max.
 
  
'''Heightmaps'''
+
[https://www.orbiter-forum.com/resources/orulex_land_gen-v1-2.2390/ Orulex_Land_Gen-v1.2] Orbiter Forum/Resources.
  
heightmap=Testmapmoon        |000041.025|000041.225|-0033.8375|-0033.6375|00002000|0
+
[http://www.orbiter-forum.com/showthread.php?t=999 1.0 Orbiter forum thread]
  
Heightmap definition. Can be several of them.
+
==Additional links==
  
All fields have fixed widths - 20|10|10|10|10|8|1
+
'''Extensions'''
  
First is filename relative to visosad\orulex\hmap, then longitude of start, longitude of end, latitude of start, latitude of end, vertical scale, function
+
[http://orbides.1gb.ru/orbf/MLVS-WIP-080327.zip WIP MeshLand 2, Collision Detection support for Orulex, Unstable]
  
 +
[http://orbides.1gb.ru/orbf/OrulexSDK-allvers.zip Interface SDK (Delta-Glider samples included)]
  
Where function is:
+
'''Pre-composed heightmaps'''
* 0 - addition (height-map)
 
* 1 - multiplication (mask-map).
 
* 2 - replacation (plain height-map)
 
  
Heightmap file is a grayscale BMP with black as 0 and white as vertical scale altitude. 8bit BMP's seems to give errors.
+
[http://orbides.1gb.ru/orbf/earth-hmap-lv8.zip Earth Lv8 heightmap (84Mb)]
  
 +
[http://orbides.1gb.ru/orbf/mars-hmap-lv8.zip Mars Lv8 heightmap (82Mb)]
  
'''Run-time configuration''', found on page 2 of Orulex 3D Surface MFD:
+
[http://orbides.1gb.ru/orbf/moon-hmap-lv8.zip Moon Lv8 heightmap (81Mb)]
* Enabled - Enable/disable the drawing of the mesh.
 
* Debug - Enable/disable the debug string
 
* Collisions - Collision support on/off
 
  
==Links==
+
[http://orbides.1gb.ru/orbf/everest_lv11.zip Everest Lv11 textures and heightmaps (5.3Mb)]
[http://orbides.1gb.ru/orulex.php Orulex's Homepage by Artlav]
+
 
 +
[http://orbides.1gb.ru/orbf/grand_canyon_lv13.zip Grand Canyon Lv13 textures and heightmaps (9Mb)]
 +
 
 +
'''Demonstaration video'''
  
[http://www.orbithangar.com/searchid.php?ID=2686 Download at OrbiterHangar]
+
[http://orbides.1gb.ru/orbf/oru-flight-080321-x264.avi China flying in Gregburch's Swift1 (x264, 21 MB)]
  
[http://www.orbitersim.com/Forum/default.aspx?g=posts&t=15133 Orbiter forum thread]
+
[http://orbides.1gb.ru/orbf/oru-flight-080321-xvid.avi China flying in Gregburch's Swift1 (xVid, 31 MB)]
  
 +
[[Category: Articles]]
 
[[Category:Add-ons]]
 
[[Category:Add-ons]]
[[Category:Celestial body add-ons]]
 

Latest revision as of 11:49, 15 October 2022

Project home: http://orbides.1gb.ru
Author: Artyom "Artlav" Litvinovich
Current version: Unknown
Compatibility: Unknown


Earth in Orulex 1.0
Brighton Beach Crater on the Moon in Orulex 1.0
Venus in Orulex 1.0
Nereid in Orulex 1.0

Orulex is a dynamic landscape generator add-on for Orbiter which allows users to add a global landable mesh to planets. Simply said, it turns flat planets into mountainous planets.

Latest stable version is 1.0 Latest development version is 1.2_080527

Basic features (1.0)[edit]

  • Generates planet terrain in Orbiter on the fly, using real data or fractal functions.
  • Easily downloadable textures and heightmaps data for Earth, and other planets.
  • Lv11 global Orbiter and Lv6-Lv22 local downloaded textures (LandSat, USGS) support.
  • Collision detection support possibilities and SDK interface

System Requirements:[edit]

Out of the box:

  • 256Mb RAM + what Orbiter and OS takes.
  • 1.5+Ghz CPU, good video card (if it runs Orbiter Lv10+NASSP with good FPS it will run Orulex as if nothing is here).

Hi-quality:

  • 1Gb RAM + what Orbiter and OS takes + what local maps you will download.
  • 2-3Ghz CPU, ~1Gb of disk space, Fast Cheap internet (Lv9 heightmap is 466Mb download).

Performance Guidelines (1.0)[edit]

  • If you got a multi-core CPU, it is almost always better to keep multithread mode on.
  • If you got single-core CPU and Orulex feels slow on response or pre-computation takes longer than 10-15 seconds, try turning multithread mode off.
  • Reducing polygon count may help if you got an old video card.
  • Reducing LevLimit may give a more stable-looking landscape, but dropping quality exponentially.
  • If you got FPS jerks on older/single-core PC's, look on texture timings.

TexGen-H defines time slice allocated when there is a lot to generate, TexGen-L defines time slice allocated when there are only small changes, like when you are flying around. Reducing them make Orbiter more responsive and terrain less responsive. Timings are not defined in multithread mode.

Known bugs/issues (1.0)[edit]

  • Windows Vista random CTD.
  • Dislocated patches when flying with multithreaded mode on.
  • Textures getting colorfully random on some machines (probably Orbiter/DirectX bug on older systems).

Data download Servers List[edit]

Earth

  • SRTM global Earth terrain
  • NASA derived global 30 meters per pixel satellite image mosaic
  • NASA derived global 15 meters per pixel satellite image mosaic, donated and processed by I-Cubed using equipment from Isilon Systems.
  • USGS Digital Ortho
  • USGS Urban Area Ortho
  • Pseudo color 15m Landsat mosaic provided by MDA Federal, scenes comprised from early 2000s

Moon

  • Clementine global Moon terrain
  • Clementine 40xx
  • Clementine 30xx

Mars

  • MOLA global Mars terrain
  • Mars THEMIS Color

Venus

  • Magellan Imaging Radar (Color)
  • Magellan Imaging Radar (Grey)

World Studio[edit]

World Studio is both the Orulex terrain config system and the versatile planet editor. It was first released on April 1, 2008 same with Orulex 1.0.

Generator ideas and function description[edit]

Configuration[edit]

Orulex system configuration are done by World Studio program and config files editing, with options ranging from terrain polygon count to shapes of the worlds. 2 PDF's with full description of world studio and file configuration can be found in the release package.



Basic ideas[edit]

Function string in config\terrain\planet_name.cfg

  • Planet functions is written in postfix notation.
  • In postfix, the sign of operation goes after the operands, so a+b will be ab+.
  • It have a significant comprehensive advantage, since there is no ()'s.
  • a+((b+f)*c+d/e) will be written as a b f+c*d e/++.
  • Functions specified the same way - f(x,y,z+w) is x y z w + f.

Terrain function[edit]

The terrain is represented by a 3 to 1 function with arguments being the position on the planet and output being the altitude at this position. The concept is similar to the plotting of 1D functions, like sine and cosine - the X axis represents the position, and Y axis represents the altitude:

Imagine the same thing in 4D, and that's how it is done in Orulex.

List of terrain functions[edit]

Perlin noise[edit]

Classic perlin noise ground function.
Syntax
perlin(xd,yd,zd,band,scale)
xd,yd,zd
Distortion values for x,y,and z coordinates respectively.
band
The amount of noise bands to be used - the more of them the more detailed terrain is, but slower.
scale
The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.

Output is in -1..1 range.

Ridge noise[edit]

Ridged perlin noise ground function.
Syntax
ridge(xd,yd,zd,band,scale)
Syntax
perlin(xd,yd,zd,band,scale)
xd,yd,zd
Distortion values for x,y,and z coordinates respectively.
band
The amount of noise bands to be used - the more of them the more detailed terrain is, but slower.
scale
The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.

Output is in -1..1 range.

Sea level[edit]

Sea level function with Perlin noise
Syntax
sealevel(f,min)

Same as min2(min,f). Returns if and if .

Useful to truncate below the sphere part of the terrain function into flat valleys. Almost always should be removed if planet have ocean. If your planet have an ocean, make sure thet the underwater part of the function is not truncated!

Sinusoidal terrain[edit]

Sinusoidal terrain
Syntax

sintf(xd,yd,zd,scale)

xd,yd,zd
Distortion values for x,y,and z coordinates respectively.
scale
The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.

Output is in -1..1 range.

Cosinusoidal terrain[edit]

Cosinusoidal terrain
Syntax
costf(xd,yd,zd,scale)
xd,yd,zd
Distortion values for x,y,and z coordinates respectively.
scale
The horizontal scale of the thing. It is roughly equivalent to the size of the pattern shown in viewer on the actual planet, i.e. if scale is 10000 then the pattern will be spread across 10 kilometers.

Output is in -1..1 range.

Curve function[edit]

Syntax
curv(n,f,x1,y1,x2,y2,...,x(n-1)/2,y(n-1)/2)


Input/Output curve for f by points of xi,yi, lagrange interpolated. It is a very powerful tool, allowing to map the inputs to according to specific curve to the output, changing gradients and similar things. The I/O curve is too big a topic for this manual. For example: Callisto


Other operators/functions[edit]

ax,ay,az
world coordinates
+, -, --, *, /, sin, cos, tan, ln, pow, round, trunc, sqr, sqrt max2, max3, min2, min3
Arithmetics and basic math
trim(f,min,max)
trims f into

See Also[edit]

Meshland

Download Links[edit]

Orulex's Homepage by Artlav

Development version Orbiter forum thread

Orulex_Land_Gen-v1.2 Orbiter Forum/Resources.

1.0 Orbiter forum thread

Additional links[edit]

Extensions

WIP MeshLand 2, Collision Detection support for Orulex, Unstable

Interface SDK (Delta-Glider samples included)

Pre-composed heightmaps

Earth Lv8 heightmap (84Mb)

Mars Lv8 heightmap (82Mb)

Moon Lv8 heightmap (81Mb)

Everest Lv11 textures and heightmaps (5.3Mb)

Grand Canyon Lv13 textures and heightmaps (9Mb)

Demonstaration video

China flying in Gregburch's Swift1 (x264, 21 MB)

China flying in Gregburch's Swift1 (xVid, 31 MB)