Difference between revisions of "Interfacing to Orbiter"
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Ways to get information in and out of Orbiter | Ways to get information in and out of Orbiter | ||
+ | ===Joysticks/Game Controllers=== | ||
* [[Programming game controllers]] - using multiple joysticks and joystick buttons | * [[Programming game controllers]] - using multiple joysticks and joystick buttons | ||
** [http://www.orbithangar.com/searchid.php?ID=3223 Fly-by-Wire addon] | ** [http://www.orbithangar.com/searchid.php?ID=3223 Fly-by-Wire addon] | ||
**[http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] | **[http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm JoyToKey] | ||
** Joyride? | ** Joyride? | ||
+ | ** [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_81 GP-Wiz] - A line of joystick and gamepad interfaces/controllers | ||
+ | |||
+ | ===Keypresses=== | ||
* [[Generating key presses]] through switches | * [[Generating key presses]] through switches | ||
− | + | * [http://www.hagstromelectronics.com/products/modules.html Hagstrom Electronics] keyboard encoders | |
− | + | * The [http://groovygamegear.com/webstore/index.php?main_page=index&cPath=76_80 KeyWiz] line of controllers are very simple, allowing one-to-one mapping of a '''Momentary Contact''' switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down). | |
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* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement | * Using AutoHotKey to automatically configure Orbiter and ExtMFD placement | ||
*:Script to display [[Four MFDs on a 22 inch Monitor]] | *:Script to display [[Four MFDs on a 22 inch Monitor]] | ||
− | + | ||
− | + | ===Switch Interfacing=== | |
− | + | I/O interface solutions - These will require a software interface to Orbiter. | |
− | * | + | * [http://www.phidgets.com/ Phidgets] |
− | ** | + | * [http://www.flightlink.com/epic/ EPIC] |
+ | * Additional [http://www.mikesflightdeck.com/getting_started.htm resource] for interfaces. | ||
+ | |||
+ | ===Communicating with Orbiter=== | ||
+ | * OUIPC | ||
+ | * [http://www.orbithangar.com/searchid.php?ID=3395 Orb:Connect] |
Revision as of 22:05, 24 October 2008
Ways to get information in and out of Orbiter
Joysticks/Game Controllers
- Programming game controllers - using multiple joysticks and joystick buttons
- Fly-by-Wire addon
- JoyToKey
- Joyride?
- GP-Wiz - A line of joystick and gamepad interfaces/controllers
Keypresses
- Generating key presses through switches
- Hagstrom Electronics keyboard encoders
- The KeyWiz line of controllers are very simple, allowing one-to-one mapping of a Momentary Contact switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
- Using AutoHotKey to automatically configure Orbiter and ExtMFD placement
- Script to display Four MFDs on a 22 inch Monitor
Switch Interfacing
I/O interface solutions - These will require a software interface to Orbiter.
Communicating with Orbiter
- OUIPC
- Orb:Connect