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{{Addon
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{{Addon|1=[http://www.orbithangar.com/searchid.php?ID=2761 OrbitHangar]|2=Kwan3217, Donamy, Panchi, [[#Help Wanted|You!]]}}
|1=[http://www.orbithangar.com/searchid.php?ID=2761 OrbitHangar]
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[[Category:Addons]]
|2=Kwan3217, Donamy, Panchi
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[[Category:Vessel addons]]
|4=Orbiter 2006
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[[category:realistic addons]]
}}
 
 
 
 
[[image:SpaceShuttleDeluxeCover.png|right|300px]]
 
[[image:SpaceShuttleDeluxeCover.png|right|300px]]
Space Shuttle Deluxe is based on the code and model of the stock Atlantis which comes with Orbiter 2006. Since it is in a state of continuous slow flux, it is better to host its manual here.
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Space Shuttle Deluxe is based on the code and model of the stock Atlantis which comes with Orbiter 060929. Since it is in a state of continuous slow flux, it is better to host its manual here.
  
Our aim is to make a model of the Space Shuttle which is as realistic as possible, at the expense of everything, including possibly ease of use.
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Our aim is to make a model of the Space Shuttle which is as realistic as possible, at the expense of everything, including possibly ease of use. Remember, Orbiter is no game.
  
 
== Credits ==
 
== Credits ==
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VC 3D panels and textures by Don Gallagher (Donamy). Copyright © 2006-2007 Don Gallagher.
 
VC 3D panels and textures by Don Gallagher (Donamy). Copyright © 2006-2007 Don Gallagher.
  
The changes are released under the GNU Library GPL. As this is a derivative work of the stock Atlantis, Martin Schweiger and the other original authors retain copyright on the parts the authors didn’t change. Martin’s original work is used by permission.
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Our changes are released under the GNU Library GPL. As this is a derivative work of the stock Atlantis, Martin Schweiger and the other original authors retain copyright on the parts we didn’t change. Martin’s original work is used by permission.
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== Help Wanted ==
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If you want to add any features to Space Shuttle Deluxe, and you feel you have the skills, let us know! We need
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*Test Pilots
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*Feature Suggestions
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*People willing to code features
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Our project is intended to be open to anyone with skills relating to developing addons. Coding, modeling, texturing, documentation, test pilots, whatever. If you wish to participate, send a forum PM to kwan3217 stating how you wish to contribute.
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Anyone is welcome to look at our code, see how we did stuff, and incorporate our ideas into their projects. Anyone is welcome to include code from our project into theirs, subject to the terms of the GNU Library GPL. I’m in the process of setting up read-only anonymous access to the source code repository, but before that, PM me to get instructions on how to get the code.
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Discuss changes here on the [[Talk:Space Shuttle Deluxe|Talk Page]], or on the Orbiter Forum (http://orbit.m6.net/forum/)
  
 
== User Manual ==
 
== User Manual ==
 
=== Inverse Kinematics RMS Arm ===
 
=== Inverse Kinematics RMS Arm ===
[[Image:IK Control Panel.png|right]]
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==== Introduction ====
 
Kinematics is the study of motion, independent of force (that’s dynamics). In robotics, forward kinematics is the method of using the joint rotation angles and other actuator states to determine the location of the end effector. Inverse kinematics, or IK, is the method used to find joint angles given a target location.
 
Kinematics is the study of motion, independent of force (that’s dynamics). In robotics, forward kinematics is the method of using the joint rotation angles and other actuator states to determine the location of the end effector. Inverse kinematics, or IK, is the method used to find joint angles given a target location.
  
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On the real space shuttle, the RMS arm is controlled primarily by the aft translation and rotation controllers. The translation controller is used to move the end effector, and the rotation controller is used to aim it. In this mode, the arm computer figures out what speed to rotate each joint at in order to satisfy a translation or rotation command. The crew can control the arm manually by moving each joint, but this is clearly not the easiest way to do it. Up to now in Orbiter, only this manual joint-by-joint mode has been available. This addon fixes that. It allows you to command a translation of the end effector, and have the machine satisfy it in whatever way is necessary.
 
On the real space shuttle, the RMS arm is controlled primarily by the aft translation and rotation controllers. The translation controller is used to move the end effector, and the rotation controller is used to aim it. In this mode, the arm computer figures out what speed to rotate each joint at in order to satisfy a translation or rotation command. The crew can control the arm manually by moving each joint, but this is clearly not the easiest way to do it. Up to now in Orbiter, only this manual joint-by-joint mode has been available. This addon fixes that. It allows you to command a translation of the end effector, and have the machine satisfy it in whatever way is necessary.
  
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==== How to use IK ====
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[[Image:IK Control Panel.png|right]]
 
The control panel (pictured to the right) is similar to the standard RMS control panel, with the addition of a new cluster of buttons, marked “Translation”. These buttons are used to directly command the end effector to move in a straight line along one of the cargo bay axes.
 
The control panel (pictured to the right) is similar to the standard RMS control panel, with the addition of a new cluster of buttons, marked “Translation”. These buttons are used to directly command the end effector to move in a straight line along one of the cargo bay axes.
  
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All of the other direct joint buttons still work as before. The only other difference is that the arm, when stowed, goes to a perfectly straight configuration.
 
All of the other direct joint buttons still work as before. The only other difference is that the arm, when stowed, goes to a perfectly straight configuration.
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==== How to include IK in your own vessel ====
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This section is only for those who code their own vessels. If you don’t intend to build the arm into your own program, you don’t have to read this section.
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The IK arm requires a change to the Atlantis.rc resource file to include the new buttons, new code in the dialog handler to handle these buttons, a couple of functions to handle the IK itself, and additions to the orbiter setup to set things up for IK.
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Most of the new code is in Atlantis.cpp. This includes the new function SetAnimationIKArm to actually move the arm in response to a command, changes to RMS_DlgProc to handle the new buttons and generate IK commands, and additions to DefineAnimations to gather the correct information about the arm geometry that the IK routine needs. It also includes code incidental to the new aerodynamic model and code which flaps the body flap.
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A separate tech note the derivation of the forward and inverse kinematics equations is included in this package.
  
 
=== Aerodynamics and Mass model improvements ===
 
=== Aerodynamics and Mass model improvements ===
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*Calculate the center of gravity based on the loading of the fuel tanks and payload.
 
*Calculate the center of gravity based on the loading of the fuel tanks and payload.
 
*Customizable [[W:roundel|roundel]] (NASA Logo) and flag
 
*Customizable [[W:roundel|roundel]] (NASA Logo) and flag
*Correct Rudder deflection.  Rudder currently moves to the left when it should move to the right and vice versa
 
*Disable Flight Control System (FCS) operation on orbit.  Once APU's are shut down, Flight Control Surfaces do not move on orbit.  FCS is phased back in during various times in rentry.
 
*Correct Reaction Control System (RCS) operation.  Only one engine per cluster/direction will fire at a time to preserve redundancy.  Currently three or two per cluster fire.
 
 
==Gallery==
 
<gallery>
 
Image:SSRMS looking at EPJ.jpg|SSRMS looking at itself, demo
 
</gallery>
 
 
==See also==
 
* [[Space Shuttle Ultra]]
 
 
{{HasPrecis}}
 
 
[[Category: Articles]]
 
[[Category:Orbiter 2006 add-ons]]
 
[[Category:Space Shuttles]]
 
[[category:Realistic add-ons]]
 

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