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*kft = 1000 feet, 1000ft=304.8m
 
*kft = 1000 feet, 1000ft=304.8m
 
*ft=foot, 1ft=0.3048m
 
*ft=foot, 1ft=0.3048m
 
You can also use the following chart with speeds and distances converted to the metric system.
 
 
{| border=1
 
! Range, km !! Airspeed, m/s !! AoA deg !! Alt, km !! Vert spd, m/s !! Left Roll deg !! Right Roll deg
 
|-
 
| 8282 || 7620 || 40 || 122 || -- || -- || --
 
|-
 
| 4878 || 7315 || 40 || 75 || -14 ||  || R80
 
|-
 
| 3997 || 7010 || 40 || 72 || -63 ||  || 71
 
|-
 
| 3335 || 6706 || 40 || 70 || -62 ||  || 66
 
|-
 
| 2819 || 6401 || 40 || 69 || -61 || L63 || 
 
|-
 
| 2411 || 6096 || 40 || 66 || -60 || 60 || 
 
|-
 
| 2087 || 5791 || 40 || 64 || -59 || 61 || 
 
|-
 
| 1811 || 5486 || 40 || 62 || -58 || 62 || 
 
|-
 
| 1600 || 5182 || 40 || 60 || -57 || 63 || 
 
|-
 
| 1419 || 4877 || 40 || 58 || -56 || 64 || 
 
|-
 
| 1265 || 4572 || 40 || 56 || -55 || 64 || 
 
|-
 
| 1139 || 4267 || 40 || 55 || -54 || 62 || 
 
|-
 
| 1013 || 3962 || 40 || 54 || -53 || 59 || 
 
|-
 
| 891 || 3658 || 40 || 53 || -52 || 57 || 
 
|-
 
| 789 || 3353 || 39 || 51 || -51 ||  || R55
 
|-
 
| 696 || 3048 || 38 || 50 || -50 ||  || 46
 
|-
 
| 606 || 2743 || 36 || 48 || -49 ||  || 43
 
|-
 
| 515 || 2438 || 34 || 46 || -48 ||  || 40
 
|-
 
| 426 || 2134 || 30 || 43 || -47 ||  || 39
 
|-
 
| 341 || 1829 || 27 || 40 || -46 ||  || 40
 
|-
 
| 261 || 1524 || 23 || 36 || -45 ||  || 42
 
|-
 
| 196 || 1219 || 19 || 32 || -44 || L41 || 
 
|-
 
| 139 || 914 || 16 || 27 || -43 || 40 || 
 
|-
 
| 113 || 762 || 14 || 25 || -42 ||  || 
 
|-
 
| 91 || 610 || 12 || 23 || -41 ||  || 
 
|-
 
| 69 || 457 || 9 || 20 || -40 ||  || 
 
|-
 
| 52 || 305 || 8 || 16 || -39 ||  || 
 
|}
 
  
 
The most important thing is to have the correct altitude and airspeed for your distance from the target. Don't worry quite so much about vertical speed, just use it as a guideline to help you hit the altitude targets. Worry least of all about the roll. For one thing, this is for the real shuttle, and the Orbiter model doesn't have quite the same aerodynamic properties. Also, the roll reversals depend on exactly when and where you reenter at. Use whatever roll you need to get the sink rate you want, and roll reverse whenever you need to, to keep moving towards the target.
 
The most important thing is to have the correct altitude and airspeed for your distance from the target. Don't worry quite so much about vertical speed, just use it as a guideline to help you hit the altitude targets. Worry least of all about the roll. For one thing, this is for the real shuttle, and the Orbiter model doesn't have quite the same aerodynamic properties. Also, the roll reversals depend on exactly when and where you reenter at. Use whatever roll you need to get the sink rate you want, and roll reverse whenever you need to, to keep moving towards the target.

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