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* ClientPersister - polls the server for object states and displays remote vessels accordingly | * ClientPersister - polls the server for object states and displays remote vessels accordingly | ||
− | The used communications protocol is HTTP, the payload is JSON-encoded. In essence, [ | + | The used communications protocol is HTTP, the payload is JSON-encoded. In essence, [https://en.wikipedia.org/wiki/Representational_state_transfer ReST] principles are used for communication. |
==Online Servers== | ==Online Servers== | ||
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* [[Project Hamac]] | * [[Project Hamac]] | ||
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[[Category:Add-ons]] | [[Category:Add-ons]] | ||
[[Category:Multi-player add-ons]] | [[Category:Multi-player add-ons]] |