Difference between revisions of "OGLAClient"

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(Adds Author's Full Name)
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2=Artyom "Artlav" Litvinovich
 
2=Artyom "Artlav" Litvinovich
 
}}
 
}}
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[[Image:Ogla-head-090319.jpg|200px|thumb|right|Banner]]
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[[Image:Ogla-090320-23.jpg|200px|thumb|right|Terrain and atmosphere]]
 
[[Image:Ogla-080323-1.jpg|200px|thumb|right|'''OGLAClient''': Over the Lv11 Earth]]
 
[[Image:Ogla-080323-1.jpg|200px|thumb|right|'''OGLAClient''': Over the Lv11 Earth]]
 
[[Image:ogla-080410-1.jpg|200px|thumb|right|Inside Saturn's ring]]
 
[[Image:ogla-080410-1.jpg|200px|thumb|right|Inside Saturn's ring]]
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==Status==
 
==Status==
Mostly stalled due to GDI issues, with only minor updates and bringing in default Orbiter renderer features
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Periodically developed. Been declared playable by some users and good enough for a sudden Orbiter release, if you have Nvidia GPU.
 +
 
 +
Latest development version is 090322, available at OF.
  
 
'''Currently working on:'''
 
'''Currently working on:'''
* Solution to GDI issues.
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* Solving ATI red devil bug
 +
* Better atmosphere
 +
* Cleaning up shadows and reflections
 
* Real rings rendering
 
* Real rings rendering
* Animation support
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* Multilight improvements
* Cleaning up shadows and reflections
 
* Memory and LOD fine-tuning
 
  
 
'''Currently thinking on:'''
 
'''Currently thinking on:'''
* Solution to GDI issues.
+
* Better terrain
* Shaders and their usage limits
+
* Memory and LOD fine-tuning
 
* Getting the rings real-looking
 
* Getting the rings real-looking
* Panels and dynamic textures
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* Dynamic textures
 
* Multilight config framework
 
* Multilight config framework
 
* More natural reflections
 
* More natural reflections
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* Navigable universe
 
* Navigable universe
 
* Vessel mesh rendering sans animations
 
* Vessel mesh rendering sans animations
* Planet rendering Lv 0-11
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* Planet rendering Lv 0-14
 
* Surface base rendering and culling
 
* Surface base rendering and culling
 
* Planetary meshes, mostly complete
 
* Planetary meshes, mostly complete
 +
* Terrain and atmospheric shade
 
* Basic rings
 
* Basic rings
 
* Beyound Orbiter - stars
 
* Beyound Orbiter - stars
 +
* Panels, glass cockpit
 +
* Vessel animations
 +
 +
==Known bugs/issues (090322)==
 +
* ATI GPU's red devil bug
 +
* Either slow or imprecise shadows
 +
* Few MFD's supported
 +
* Fonts look bad
 +
 +
==Links==
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[http://www.orbiter-forum.com/showthread.php?t=7403 Current development thread]

Revision as of 13:46, 23 March 2009

Project home: http://orbides.1gb.ru
Author: Artyom "Artlav" Litvinovich
Current version: Unknown
Compatibility: Unknown


Banner
Terrain and atmosphere
OGLAClient: Over the Lv11 Earth
Inside Saturn's ring
OGLAClient: Over the terrain
NASSP Apollo on the Moon
Lunar ambient
The sun and the Earth

OGLAClient is an OpenGL Orbiter Visualization Project Graphic client

Status

Periodically developed. Been declared playable by some users and good enough for a sudden Orbiter release, if you have Nvidia GPU.

Latest development version is 090322, available at OF.

Currently working on:

  • Solving ATI red devil bug
  • Better atmosphere
  • Cleaning up shadows and reflections
  • Real rings rendering
  • Multilight improvements

Currently thinking on:

  • Better terrain
  • Memory and LOD fine-tuning
  • Getting the rings real-looking
  • Dynamic textures
  • Multilight config framework
  • More natural reflections

What is done:

  • Quite a lot
  • Navigable universe
  • Vessel mesh rendering sans animations
  • Planet rendering Lv 0-14
  • Surface base rendering and culling
  • Planetary meshes, mostly complete
  • Terrain and atmospheric shade
  • Basic rings
  • Beyound Orbiter - stars
  • Panels, glass cockpit
  • Vessel animations

Known bugs/issues (090322)

  • ATI GPU's red devil bug
  • Either slow or imprecise shadows
  • Few MFD's supported
  • Fonts look bad

Links

Current development thread