Meshland

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Revision as of 15:16, 11 February 2006 by 213.247.224.4 (talk)
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Project home: [N/A]
Author: Artlav
Current version: Unknown
Compatibility: Unknown


Description

MeshLand is a terrain and vessel-vessel collision detection module for Orbiter.

Key Features

Calculates collisions between vessels, based on real physics.

Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.

http://www.slonix.ru/maxclub/etc/evaws.jpg

Jumping over rock - Image by Tschachim


http://www.slonix.ru/maxclub/etc/lrvfm.jpg

Driving over Fra Mauro - Image by Redburne


http://www.orbithangar.com/addonpics/ml.jpg

Landed at Vallis Dao rocks


Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engines 1 and 2 is unique.

Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).

For advanced features there is Collision SDK.

Also, a "3D surface" MFD is included, which is a scratch of SurfaceMFD with some Visosad controls.

Bugs/limitations

When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.

Bases, that uses SPHEREMAPPED feature is not supported.

Links

Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396

Latest test version thread at Orbiter forum (vessel-vessel collisions) http://orbit.m6.net/v2/read.asp?id=29211