Difference between revisions of "Meshland"

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==Description==
 
==Description==
MeshLand is a terrain and vessel-vessel collision detection module for Orbiter.
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MeshLand (Visosad) is a vessel-terrain and vessel-vessel collision detection module for Orbiter.
  
 
==Key Features==
 
==Key Features==
Calculates collisions between vessels, based on real physics.
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Calculates collisions between vessels, based on real physics (beta only).
  
 
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.
 
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.
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When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.
 
When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.
  
Bases, that uses SPHEREMAPPED feature is not supported.
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Bases that uses SPHEREMAPPED feature is not supported.
  
 
==Links==
 
==Links==
 
Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396
 
Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396
  
Latest test version thread at Orbiter forum (vessel-vessel collisions) http://www.orbitersim.com/Forum/default.aspx?g=posts&t=4163
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Beta version thread at Orbiter forum (vessel-vessel collisions) http://www.orbitersim.com/Forum/default.aspx?g=posts&t=4163
  
 
Author main site (development status, etc) http://artlav.land.ru
 
Author main site (development status, etc) http://artlav.land.ru
 
[[Category:Addons]][[Category:Miscellaneous_addons]]
 
[[Category:Addons]][[Category:Miscellaneous_addons]]

Revision as of 18:10, 26 March 2006

Project home: [N/A]
Author: Artlav
Current version: Unknown
Compatibility: Unknown


Description

MeshLand (Visosad) is a vessel-terrain and vessel-vessel collision detection module for Orbiter.

Key Features

Calculates collisions between vessels, based on real physics (beta only).

Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.

http://www.slonix.ru/maxclub/etc/evaws.jpg

Jumping over rock - Image by Tschachim


http://www.slonix.ru/maxclub/etc/lrvfm.jpg

Driving over Fra Mauro - Image by Redburne


http://www.orbithangar.com/addonpics/ml.jpg

Landed at Vallis Dao rocks


Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engines 1 and 2 is unique.

Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).

For advanced features there is Collision SDK.

Also, a "3D surface" MFD is included, which is a scratch of SurfaceMFD with some Visosad controls.

Bugs/limitations

When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.

Bases that uses SPHEREMAPPED feature is not supported.

Links

Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396

Beta version thread at Orbiter forum (vessel-vessel collisions) http://www.orbitersim.com/Forum/default.aspx?g=posts&t=4163

Author main site (development status, etc) http://artlav.land.ru