Difference between revisions of "Meshland"

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==Description==
 
==Description==
MeshLand is a collision detection module for Orbiter.
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MeshLand is a terrain and vessel-vessel collision detection module for Orbiter.
  
Currently supports only vessel-to-landscape collisions (Visosad engine).
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==Key Features==
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Calculates collisions between vessels, based on real physics.
  
==Key Features==
 
 
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.
 
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.
  
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Collision detection is largely independant from the sizes and amounts of landscape details.
 
Collision detection is largely independant from the sizes and amounts of landscape details.
The performance for engine 1 is unique.
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The performance for engines 1 and 2 is unique.
  
 
Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).
 
Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).
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Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396
 
Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396
  
Latest version thread (Orbiter forum) http://orbit.m6.net/v2/read.asp?id=28809
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Latest test version thread at Orbiter forum (vessel-vessel collisions) http://orbit.m6.net/v2/read.asp?id=29211
  
 
[[Category:Addons]][[Category:Miscellaneous_addons]]
 
[[Category:Addons]][[Category:Miscellaneous_addons]]

Revision as of 15:16, 11 February 2006

Project home: [N/A]
Author: Artlav
Current version: Unknown
Compatibility: Unknown


Description

MeshLand is a terrain and vessel-vessel collision detection module for Orbiter.

Key Features

Calculates collisions between vessels, based on real physics.

Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.

http://www.slonix.ru/maxclub/etc/evaws.jpg

Jumping over rock - Image by Tschachim


http://www.slonix.ru/maxclub/etc/lrvfm.jpg

Driving over Fra Mauro - Image by Redburne


http://www.orbithangar.com/addonpics/ml.jpg

Landed at Vallis Dao rocks


Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engines 1 and 2 is unique.

Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).

For advanced features there is Collision SDK.

Also, a "3D surface" MFD is included, which is a scratch of SurfaceMFD with some Visosad controls.

Bugs/limitations

When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.

Bases, that uses SPHEREMAPPED feature is not supported.

Links

Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396

Latest test version thread at Orbiter forum (vessel-vessel collisions) http://orbit.m6.net/v2/read.asp?id=29211