Difference between revisions of "Interfacing to Orbiter"

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* Communicating directly through an Orbiter Add-on
 
* Communicating directly through an Orbiter Add-on
 
** OUIPC
 
** OUIPC
* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement(get example from forum - other possibilities?
+
* Using AutoHotKey to automatically configure Orbiter and ExtMFD placement (get example from forum - other possibilities?)
 
* I/O interface solutions - here there be software. Needed.
 
* I/O interface solutions - here there be software. Needed.
 
** [http://www.phidgets.com/ Phidgets]
 
** [http://www.phidgets.com/ Phidgets]

Revision as of 18:20, 29 November 2007

Ways to get information in and out of Orbiter

  • Programming game controllers - using multiple joysticks and joystick buttons
    • Should mention joyride and joyToKey.
  • Generating key presses through switches
    • Hagstrom Electronics keyboard encoders
    • The KeyWiz line of controllers are very simple, allowing one-to-one mapping of a Momentary Contact switch to a keypress. It is basically a replacement for your computer keyboard, although the "Max" version allows you to switch between the KeyWiz and a keyboard via an on-board toggle switch. Its strength is its low price compared to other keyboard encoders. Its downside is that to do a CTRL-<key> or ALT-<key> combination requires wiring the switch to two inputs (one for each key held down).
  • Communicating directly through an Orbiter Add-on
    • OUIPC
  • Using AutoHotKey to automatically configure Orbiter and ExtMFD placement (get example from forum - other possibilities?)
  • I/O interface solutions - here there be software. Needed.