Difference between revisions of "Free Compiler Setup"

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=== C++ language change ===
 
=== C++ language change ===
  
There are a few important changs between code for Visual C++ 2005 and earlier versions. Fortunately, only small modfiications to the code are required to compensate for them.  
+
There are a few important changes between code for Visual C++ 2005 and earlier versions. Fortunately, only small modifications to the code are required to compensate for them.  
  
 
First, load OrbiterAPI.h and change the reference to <tt><fstream.h></tt> to <tt><fstream></tt> so it will find the renamed header file correctly.
 
First, load OrbiterAPI.h and change the reference to <tt><fstream.h></tt> to <tt><fstream></tt> so it will find the renamed header file correctly.

Revision as of 13:59, 18 October 2006

This page documents the travails and heartache necessary to get the MSVC++ 2005 Express Edition to compile Orbiter projects.

Requirements

Get the Compiler

Go to the Microsoft download center and get the compiler.

Tell the program you are agreeing to its pernicious license agreement, but do it with your fingers crossed.

Get the Graphical IDE, but not MSDN or SQL stuff.

Get Orbiter and the SDK

Get Orbiter and the OrbiterSDK from Orbitersim.com and unpack it.

For the latest version of Orbiter, you need the following files:

  1. Orbiter Base (060504)
  2. Orbiter SDK (060504)

For the older Orbiter 05 version, you need at least 4 files:

  1. Orbiter Base (050116)
  2. Orbiter SDK (050116)
  3. Orbiter Base Patch (050216)
  4. Orbiter SDK Patch (050216)

Unpack all these files into the same folder, in order. A good choice is C:\Orbiter. This document assumes you use this path, from now on.

When installing the patches, it will if it is ok to replace a file. Say yes to all.

Get the Windows SDK

You need the SDK to get windows.h and its associated files.

Go to here to get the Windows Platform SDK. It says it is the Windows 2003 Server SDK but it includes what we want. (Note that you can now download the SDK rather than running the installer directly from your Windows machine.) Run the installer and uncheck everything but what is shown below.

SDKInstall1.png

Setting up a project

VC++ 2003 files are not perfectly compatible with VC++ 2005, and the non-free version is not perfectly compatible with the free version. There are several changes that you need to make to the project to get it to compile. Fortunately, they are small, and the same for all projects.

We will modify the ShuttlePB project to work with the VC++2005. Start VC++, and open the project file OrbiterSDK\samples\ShuttlePB\ShuttlePB.dsw.

Configuration

At the top, immediately under the menu bar, change the Configuration to Release.

SDKInstall2.png

Include path

Add the SDK include path for both the Platform SDK and the Orbiter SDK to the project include path. The Platform SDK installs itself by default to C:\Program Files\Microsoft Platform SDK so add the path C:\Program Files\Microsoft Platform SDK\Include. Orbiter can be installed anywhere, but if you unpacked it to C:\Orbiter, the correct path is C:\Orbiter\Orbitersdk\include. Or, you can have it be a relative path, like ..\..\include (This number of ..\ is correct for ShuttlePB, check for the right number for anyplace else)

SDKInstall3.png

Library path

Add the SDK library path for both the Platform SDK and the Orbiter SDK to the linker library path. The Platform SDK path default is C:\Program Files\Microsoft Platform SDK\lib. The Orbiter SDK default is C:\Orbiter\Orbitersdk\lib

SDKInstall5.png

C++ language change

There are a few important changes between code for Visual C++ 2005 and earlier versions. Fortunately, only small modifications to the code are required to compensate for them.

First, load OrbiterAPI.h and change the reference to <fstream.h> to <fstream> so it will find the renamed header file correctly.

If you were to try to build the project after making that change, it would still fail on line 43 of ShuttlePB.cpp.

MSVC++ 2005 fixes a long-standing Visual C++ bug relating to the scope of variables defined in for() loops, and some code has previously relied on that bug to compile: worse than that, correct C++ code following the standard which defined a variable of the same name in two for() loops would not compile! In this case, simply change the function as shown:

// Calculate lift coefficient [Cl] as a function of aoa (angle of attack) over -Pi ... Pi
// Implemented here as a piecewise linear function
double LiftCoeff (double aoa)
{
	const int nlift = 9;
	static const double AOA[nlift] = {-180*RAD,-60*RAD,-30*RAD,-1*RAD,15*RAD,20*RAD,25*RAD,60*RAD,180*RAD};
	static const double CL[nlift]  = {       0,      0,   -0.1,     0,   0.2,  0.25,   0.2,     0,      0};
	static const double SCL[nlift] = {(CL[1]-CL[0])/(AOA[1]-AOA[0]), (CL[2]-CL[1])/(AOA[2]-AOA[1]),
		                          (CL[3]-CL[2])/(AOA[3]-AOA[2]), (CL[4]-CL[3])/(AOA[4]-AOA[3]),
					  (CL[5]-CL[4])/(AOA[5]-AOA[4]), (CL[6]-CL[5])/(AOA[6]-AOA[5]), 
 	                                  (CL[7]-CL[6])/(AOA[7]-AOA[6]), (CL[8]-CL[7])/(AOA[8]-AOA[7])};
	for (int i = 0; i < nlift-1 && AOA[i+1] < aoa; i++);
       int i;
	for (i = 0; i < nlift-1 && AOA[i+1] < aoa; i++);
	return CL[i] + (aoa-AOA[i])*SCL[i];
}

The exact problem here is that in older versions, the variable i in the one-line for statement for(int i=0... incorrectly has scope over its entire block, in this case the entire function. In VC++2005, i correctly has scope only over the for statement in which it is defined. Other projects may break in the compile phase for similar reasons.

Note that to allow backwards compatibility it's best to always define a for() loop variable outside the loop in this manner, even when no code tries to access the variable outside the loop. Otherwise, if, for example, you include two for() loops in the same function which both define int i as their loop variable, it will compile in VC++2005 but fail to compile in older versions.

There is an option in the project compiler settings window which changes this particular standard, but the code change makes the code clearer and more readable, and, more importantly, it's now correct C++ code according to the C++ standard.

Adding and Removing libraries

Compiling a vessel requires the Windows SDK library's kernel32.lib,user32.lib and gdi32.lib. These are not linked by default, so you have to add them to the "Additional Dependencies" line.

If ODBC library is specified you may safely remove it from the link options on the "Additional Dependencies" line. Also, by default, the project tries to link against the library msvcirt.lib which is not included in the free VC++2005 download, or the SDK download. We can easily get rid of this also. Add this library to the "Ignore specific library" line.

Edit the project properties, and make the changes as shown below:

SDKInstall4.png

Compiling the addon

Use the menu option Build/Build ShuttlePB to compile. It should now compile cleanly, no errors or warnings. The DLL will be in C:\Orbiter\Modules\ShuttlePB.dll. If you are making an MFD or plugin, you will want those to compile into the C:\Orbiter\Modules\Plugin folder. If you go look up this module, it should have the current time, and be accompanied by a .exp and a .lib file, both of which have the current date on them. Load any scenario which uses ShuttlePB and fly it normally.

To Do

  • Check if this compiles vessels with panels.

Precis

This article has a precis and appears in the Random addon or Random article section on the Main Page. The precis can be found at Free Compiler Setup/precis and is displayed below.

FreeCompilerSetupThumb.png

Free Compiler Setup. Many Orbiter add-ons come with source code which can be compiled using the free Visual Studio. However, there are a few things that need to be done to make Orbiter projects compile in it. This tutorial goes through the steps necessary to configure Visual Studio for use with Orbiter. (More...)