Difference between revisions of "AMSO"

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The '''AMSO (Apollo Mission Simulator for Orbiter)''' [[Add-on|add-on]] demonstrates the flight to the [[Moon]] and back like in [[Apollo]] missions. Your crew can die, if you exceed the limits of the spacecraft. [[EVA|EVA's]] can be performed on the moon.
 
  
==Basic features==
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'''AMSO (Apollo Mission Simulator for Orbiter)'''
* Simple user interface, consisting of only few keys
 
* Complex mission simulation, especially covering the lunar surface activities.
 
* Crew can die, terminating your whole mission.
 
  
==Version 1.11==
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AMSO is an add-on for Orbiter Space Flight Simulator by Martin Swighert.
[[Image:AMSO CSM1.JPG|200 px|right|thumb|CSM docking with the LM]]
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It reproduces the historical flights of the American Apollo Project for the exploration of the Moon from 1968 to 1972, from Apollo 8 to Apollo 17.
[[Image:AMSO Recovery1.jpg|200 px|right|thumb|Crew being evacuated by a Sea King helicopter]]
 
  
This '''AMSO''' version supported the whole basic mission profile, including detailed lunar surface activities and recovery. The landing sites got propped up with dynamically created rocks in various sizes.  
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The main purpose of AMSO is to give users the possibility to live in first person this great challenge of our century, letting them, in the same time, choose the way they prefer to succeed.
 +
The user will be able to accomplish his mission flying the vessels completely manually (and this is a big challenge), or with the aid of some clever autopilot programs, that reproduce some features of real Apollo guidance system, created by Lazy-D;
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those will assist the Commander in some crucial phases of the flight, without depriving Orbinauts of their fun.
  
==Version 1.12==
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One of it’s greater quality is the astonishing graphic, which allows the user to enjoy a complex meshing and texturing work without loosing notably Frames Per Second;
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an example is the accurate Virtual Cockpit for both CSM and LM, for the moment unusable, but so accurate that gives a great immersion in phases of flight like docking and landing.
  
The current version of '''AMSO''' saw dramatic changes in its visual appearance, showing new photo-realistic meshes. The most dramatic change happened for the landing sites, now showing nearly realistic 3D terrains. Also the initially simple launch sequences saw great upgrades. Also the J-missions (Apollo 15 and following) now have a SIM bay which will can be deployed. It was released on Monday, July 16, 2007.  
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[[Image:http://www.acsoft.ch/AMSO/IMAGES/AMSO116-S03.jpg]]
  
* [http://www.acsoft.ch/tmp/AMSO.wmv Video of the new launch sequence, with focus on the LUT arms]
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[[Image:http://www.acsoft.ch/AMSO/IMAGES/AMSO116-S05.jpg]]
* [http://www.acsoft.ch/tmp/AMSO1.wmv Video of the new launch sequence during night]
 
* [http://www.acsoft.ch/tmp/AMSO2.wmv Video of a day launch in the new version]
 
* [http://www.acsoft.ch/tmp/AMSO3.wmv Video of the Apollo 11 landing]
 
  
<gallery>
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For Docking manoeuvre a full-working and realistic Crewman Optical Alignment Sight (COAS) is provided on both CSM and LM.
Image:AMSO112-01.jpg|The new Lunar Module visual
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Image:AMSO112-02.jpg|Rendezvous in lunar orbit
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[[Image:http://www.acsoft.ch/AMSO/IMAGES/AMSO116-S01.jpg]]
Image:AMSO112-03.jpg|The new Command and Service Module visual
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Image:AMSO112-04.jpg|Separation of the Command Module prior reentry
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Image:AMSO112-05.jpg|Recovery of the crew after splash-down
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Complex Moon scenarios will allow pioneers to explore the surface of historical landing locations, with craters, mountains, rilles and particular soil characteristics;
Image:AMSO112-06.jpg|Hadley Rille from 50m distance
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astronauts, with completely new meshes and fully movable visors, will have the possibility to plant flag, deploy SWC and ALSEP experiments, drill the soil and collect rock samples dynamically generated, and on the way back to Earth, during J-type missions, to retrieve useful materials from the fully simulated CSM Sim-bay.
Image:AMSO112-07.jpg|Hadley Rille from 500m distance
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Image:AMSO112-08.jpg|Hadley Rille from 7 km distance
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And if a malfunction occurs?
Image:AMSO112-09.jpg|Hadley Rille from 32 km distance
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Crew members will have the possibility to test their nerves and skills facing a wide range of dangerous situation, from a simple autopilot malfunction to the Cryo Tank explosion aboard Apollo 13.  
Image:AMSO112-10.jpg|Hadley Rille from 100 km distance
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Will you be able to abort the mission in time?
Image:AMSO112-11.jpg|Hadley Rille from 300 km distance
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Or to use the DPS engine of LM to get back to Earth?
Image:AMSO112-12.jpg|Apollo 12 and Surveyor III
 
Image:AMSO112-14.jpg|EVA on the hull of the CSM
 
Image:AMSO112-15.jpg|The transmission antenna
 
Image:AMSO112-16.jpg|Leaving the CSM for EVA
 
Image:AMSO112-17.jpg|The orange soil spot
 
Image:AMSO112-18.jpg|The new SIM bay
 
Image:AMSO112-22.jpg|Sub-satellite being deployed from the SIM bay
 
Image:AMSO112-23.jpg|Day launch
 
Image:AMSO112-25.jpg|Night launch
 
Image:AMSO112-26.jpg|The new launch utility tower
 
Image:AMSO112-27.jpg|Comparison shot of the real terrain around "Shorty" crater and how it looks in AMSO 1.12
 
Image:AMSO112-28.jpg|S-IVB stage of the Apollo 8 mission, showing the mass dummy for the LM.
 
Image:AMSO112-29.jpg|Map of the Apollo 11 landing site, for the manual
 
Image:AMSO112-30.jpg|View of the Apollo 11 landing site from above
 
</gallery>
 
  
==See also==
 
  
* [[NASSP]]
 
* [[Saturn V]]
 
  
 
[[Category:Add-ons|Amso]]
 
[[Category:Add-ons|Amso]]

Revision as of 16:00, 27 March 2008

Project home: ACSofts AMSO homepage
Author: Alain Capt
Current version: Unknown
Compatibility: Unknown



AMSO (Apollo Mission Simulator for Orbiter)

AMSO is an add-on for Orbiter Space Flight Simulator by Martin Swighert. It reproduces the historical flights of the American Apollo Project for the exploration of the Moon from 1968 to 1972, from Apollo 8 to Apollo 17.

The main purpose of AMSO is to give users the possibility to live in first person this great challenge of our century, letting them, in the same time, choose the way they prefer to succeed. The user will be able to accomplish his mission flying the vessels completely manually (and this is a big challenge), or with the aid of some clever autopilot programs, that reproduce some features of real Apollo guidance system, created by Lazy-D; those will assist the Commander in some crucial phases of the flight, without depriving Orbinauts of their fun.

One of it’s greater quality is the astonishing graphic, which allows the user to enjoy a complex meshing and texturing work without loosing notably Frames Per Second; an example is the accurate Virtual Cockpit for both CSM and LM, for the moment unusable, but so accurate that gives a great immersion in phases of flight like docking and landing.

File:http://www.acsoft.ch/AMSO/IMAGES/AMSO116-S03.jpg

File:http://www.acsoft.ch/AMSO/IMAGES/AMSO116-S05.jpg

For Docking manoeuvre a full-working and realistic Crewman Optical Alignment Sight (COAS) is provided on both CSM and LM.

File:http://www.acsoft.ch/AMSO/IMAGES/AMSO116-S01.jpg


Complex Moon scenarios will allow pioneers to explore the surface of historical landing locations, with craters, mountains, rilles and particular soil characteristics; astronauts, with completely new meshes and fully movable visors, will have the possibility to plant flag, deploy SWC and ALSEP experiments, drill the soil and collect rock samples dynamically generated, and on the way back to Earth, during J-type missions, to retrieve useful materials from the fully simulated CSM Sim-bay.

And if a malfunction occurs? Crew members will have the possibility to test their nerves and skills facing a wide range of dangerous situation, from a simple autopilot malfunction to the Cryo Tank explosion aboard Apollo 13. Will you be able to abort the mission in time? Or to use the DPS engine of LM to get back to Earth?

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