Difference between revisions of "Meshland"
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==Description== | ==Description== | ||
− | MeshLand is a collision detection module for Orbiter. | + | MeshLand is a terrain and vessel-vessel collision detection module for Orbiter. |
− | + | ==Key Features== | |
+ | Calculates collisions between vessels, based on real physics. | ||
− | |||
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. | Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures. | ||
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Collision detection is largely independant from the sizes and amounts of landscape details. | Collision detection is largely independant from the sizes and amounts of landscape details. | ||
− | The performance for | + | The performance for engines 1 and 2 is unique. |
Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations). | Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations). | ||
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Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396 | Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396 | ||
− | Latest version thread | + | Latest test version thread at Orbiter forum (vessel-vessel collisions) http://orbit.m6.net/v2/read.asp?id=29211 |
[[Category:Addons]][[Category:Miscellaneous_addons]] | [[Category:Addons]][[Category:Miscellaneous_addons]] |
Revision as of 15:16, 11 February 2006
Project home: [N/A] |
Description
MeshLand is a terrain and vessel-vessel collision detection module for Orbiter.
Key Features
Calculates collisions between vessels, based on real physics.
Allows to land on terrain meshes, planetary meshes (asteroids) and multi-level structures.
http://www.slonix.ru/maxclub/etc/evaws.jpg
Jumping over rock - Image by Tschachim
http://www.slonix.ru/maxclub/etc/lrvfm.jpg
Driving over Fra Mauro - Image by Redburne
http://www.orbithangar.com/addonpics/ml.jpg
Landed at Vallis Dao rocks
Collision detection is largely independant from the sizes and amounts of landscape details. The performance for engines 1 and 2 is unique.
Generic vessel support allows to use unmodifyed vessels when landing on the landscape (With small limitations).
For advanced features there is Collision SDK.
Also, a "3D surface" MFD is included, which is a scratch of SurfaceMFD with some Visosad controls.
Bugs/limitations
When the vessel is in generic mode (all of them, unless modifyed) landing gears is assumed to be in the same state, that in the beginning of the simulation, no matter what is their current state.
Bases, that uses SPHEREMAPPED feature is not supported.
Links
Download (OrbitHangar) http://www.orbithangar.com/searchid.cfm?ID=1396
Latest test version thread at Orbiter forum (vessel-vessel collisions) http://orbit.m6.net/v2/read.asp?id=29211