Editing Vessel Tutorial 2

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So, we dumped the AMR and retro casing, but where did they go? It would be great to see them fall away. We can do that!
 
So, we dumped the AMR and retro casing, but where did they go? It would be great to see them fall away. We can do that!
  
First, lets prepare the new objects. Each different object has to have its own mesh and config file. In our case, we will borrow again a mesh from Surveyor1-1.zip. This time it's engine1.msh. Use the ShipEdit program to magnify this by a factor of 5, and save it as Orbiter\meshes\Surveyor-Retro.msh.
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First, lets prepare the new objects. Each different object has to have its own mesh and config file. In our case, we will borrow again a mesh from Surveyor1-1.zip. This time its engine1.msh. Use the ShipEdit program to magnify this by a factor of 5, and save it as Orbiter\meshes\Surveyor-Retro.msh.
  
 
Now, the Surveyor1-1.zip file doesn't have a mesh for the AMR, so let's simulate one. Squish Surveyor-Retro.msh in the X and Y directions to 50% and the Z direction to 20%. Now rotate it around X by 180deg. Save this as Orbiter\meshes\Surveyor-AMR.msh
 
Now, the Surveyor1-1.zip file doesn't have a mesh for the AMR, so let's simulate one. Squish Surveyor-Retro.msh in the X and Y directions to 50% and the Z direction to 20%. Now rotate it around X by 180deg. Save this as Orbiter\meshes\Surveyor-AMR.msh
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So, now we can call SetupMeshes whenever we originally set up the vehicle state in clbkSetClassCaps, and whenever the configuration changes, like in Jettison. Replace the AddMesh line there with a call to SetupMeshes:
 
So, now we can call SetupMeshes whenever we originally set up the vehicle state in clbkSetClassCaps, and whenever the configuration changes, like in Jettison. Replace the AddMesh line there with a call to SetupMeshes:
  
   SetupMeshes();
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   void SetupMeshes();
  
 
Also, add this line to the bottom of the Jettison method, after the case statement.
 
Also, add this line to the bottom of the Jettison method, after the case statement.
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Check here for the [[Surveyor Source Code]]
 
Check here for the [[Surveyor Source Code]]
  
[[Category: Articles]]
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[[Category:Tutorials]]
 
[[Category:Tutorials]]
[[Category:Add-on tutorials]]
 

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