Editing Vessel Tutorial 1

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= Meshes =
 
= Meshes =
  
Creating meshes is beyond the scope of this document. Since I am in a hurry and not primarily interested in artwork, I borrowed the mesh from ''Surveyor1-1.zip'' [http://www.orbithangar.com/download.php?ID=859] by Jim Williams, posted on OrbitHangar.  
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Creating meshes is beyond the scope of this document. Since I am in a hurry and not primarily interested in artwork, I borrowed the mesh from ''Surveyor1-1.zip'' by Jim Williams, posted on OrbitHangar.  
  
 
If you are following along, get that add-on, and get the meshes out of it. Rename ''Surveyor-deployed.msh'' as ''Surveyor-Lander.msh''. Copy this mesh to Orbiter\Meshes, and copy all the .dds files to Orbiter\Textures.
 
If you are following along, get that add-on, and get the meshes out of it. Rename ''Surveyor-deployed.msh'' as ''Surveyor-Lander.msh''. Copy this mesh to Orbiter\Meshes, and copy all the .dds files to Orbiter\Textures.
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= Vehicle coordinate system =
 
= Vehicle coordinate system =
  
As described in the Orbiter API guide, vessels use a left-handed coordinate system. Even though Surveyor looks nothing like and is flown nothing like an airplane, an airplane is still a useful model to describe the coordinate system. Imagine yourself sitting in the pilot's seat of an airplane. The X axis is the "left-to-right" axis. +X points out to the right wing, and -X points out to the left wing. The Y axis is the "up-to-down" axis. +Y points up, in the direction of the vertical tail fin, and -Y points down in the direction of the wheels. The Z axis is the "front-to-back" axis. +Z points to the nose, and -Z points back to the aft end of the plane. In an conventional airplane or rocket, the engine's thrust vector points towards +Z. The exhaust streams out the back towards -Z. We are going to use this coordinate system, also, as it almost matches the historical Surveyor. On it, +Z and -Z are reversed and the whole thing is a right-handed system.
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As described in the Orbiter API guide, vessels use a left-handed coordinate system. Even though Surveyor looks nothing like and is flown nothing like an airplane, an airplane is still a useful model to describe the coordinate system. Imagine yourself sitting in the pilot's seat of an airplane. The X axis is the "left-to-right" axis. +X points out to the right wing, and -X points out to the left wing. The Y axis is the "up-to-down" axis. +Y points up, in the direction of the vertical tail fin, and -Y points down in the direction of the wheels. The Z axis is the "front-to-back" axis. +Z points to the nose, and -Z points back to the aft end of the plane. In an conventional airplane or rocket, the engines thrust vector points towards +Z. The exhaust streams out the back towards -Z. We are going to use this coordinate system, also, as it almost matches the historical Surveyor. On it, +Z and -Z are reversed and the whole thing is a right-handed system.
  
 
So, imagine yourself again sitting in the pilot seat of Surveyor. The engines and legs are behind you, on the back of your seat, and the antenna and solar panel stick out ahead of you. When you are on approach to landing, you will have your back to the surface of the Moon and your face straight up towards the stars.
 
So, imagine yourself again sitting in the pilot seat of Surveyor. The engines and legs are behind you, on the back of your seat, and the antenna and solar panel stick out ahead of you. When you are on approach to landing, you will have your back to the surface of the Moon and your face straight up towards the stars.
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Continue to [[Vessel Tutorial 2]]
 
Continue to [[Vessel Tutorial 2]]
  
[[Category: Articles]]
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[[Category:Tutorials]][[Category:Addon tutorials]]
[[Category:Tutorials]]
 
[[Category:Add-on tutorials]]
 

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