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==Ballistic reentry==
 
==Ballistic reentry==
  
The ballistic reentry is the simplest strategy. The spacecraft just drops into the atmosphere and uses only drag for slowing down. For this strategy it is important to neutralize any lift, as negative lift would be very bad for the spacecraft. This is usually done by rotating the capsule slowly. Temperatures range from 3,500 °F (1,926 °C) up to as high as 6,000 °F (3,315 °C)
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The ballistic reentry is the simplest strategy. The spacecraft just drops into the atmosphere and uses only drag for slowing down. For this strategy it is important to neutralize any lift, as negative lift would be very bad for the spacecraft. This is usually done by rotating the capsule slowly.  
  
 
During a ballistic reentry, if the reentry angle is big enough, the trajectory forms a straight line, because inertia and drag are much higher than the gravity of the planet.
 
During a ballistic reentry, if the reentry angle is big enough, the trajectory forms a straight line, because inertia and drag are much higher than the gravity of the planet.
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A gliding reentry makes use of lift to control the trajectory through the atmosphere. The craft does not need much lift to do such a reentry, but it needs to control its lift vector. For controlling the lift vector, a vessel has two possible ways: By changing the AOA and by banking the craft.  
 
A gliding reentry makes use of lift to control the trajectory through the atmosphere. The craft does not need much lift to do such a reentry, but it needs to control its lift vector. For controlling the lift vector, a vessel has two possible ways: By changing the AOA and by banking the craft.  
  
With the angle of attack, the vessel only changes the amount of lift available (including to negative lift), while the full range of directions are possible by banking the craft. That's why the AOA is kept constant for most vessels at the ideal value for a given speed and altitude, while the trajectory gets controlled by banking the craft. This leads to the typical S-turn trajectory of such vessels.  
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With the angle of attack, the vessel only changes the amount of lift available (including to negative lift), while the full range of directions are possible by banking the craft. Thats why the AOA is kept constant for most crafts at the ideal value for this speed and altitude, while the trajectory gets controlled with banking the craft. This leads to the typical S-turn trajectory of such vessels.  
  
The craft stays in the atmosphere all the time, unlike the skipping reentry. The gliding reentry is the most effective reentry strategy in terms of complexity and effect.
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The craft stays in the atmosphere all the time, other than the skipping reentry. The gliding reentry is the most effective reentry strategy in terms of complexity and effect.  
  
 
==Skipping reentry==
 
==Skipping reentry==
  
The skipping reentry gets used if a long reentry ground track is possible and a lot of velocity has to be lost. The spacecraft enters the atmosphere, slows down, but leaves it again on a suborbital trajectory.
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The skipping reentry gets used, if a long reentry ground track is possible and a lot of velocity has to be decellerated. The spacecraft enters the atmosphere slows down, but leaves it again on a suborbital trajectory.
 
 
[[Category: Articles]]
 
[[Category: Glossary]]
 

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