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{{OSN nation| Name=Mercurian Empire| Flag=| Leader=oli_chose123| Capital=Arrento City| Territory=Arrento II| Population= 5 millions| Website = }}
 
{{OSN nation| Name=Mercurian Empire| Flag=| Leader=oli_chose123| Capital=Arrento City| Territory=Arrento II| Population= 5 millions| Website = }}
== Introduction ==
 
The year is 2306, and the war is finished. After the devastation of Mercury, it's inhabitants have moved to a planet in a new solar system, Arrento. With two years of conflicts, the Mercurian Empire could finally settle on a new world, and think again about their past, for witch they were not proud of. At the end of the First Solar War, only five million mercurian citizens had survived, preparing themselves for the next war...
 
 
''Every leader wants to fight, but, as the opponent can be stonger, they send the military. Every losses are caused by the leader, even if he denies the responsability...''
 
 
 
 
== History ==
 
== History ==
 
=== Independence ===
 
=== Independence ===
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''See Arrento II statistics for more info.''
 
''See Arrento II statistics for more info.''
 
== Current Events ==
 
=== The RRC Incident ===
 
''The battle always find its way home. Only the fools aren't prepared...''
 
After its leader left with a colony ship, the Rhea Research Corps decided that a change of government was in order. The prime minister of the nation took control, and declared war to the UFMP. In order to maintain peace with the ex-leader of the RRC, the mercurian empire sent 5 cruisers to SOL to protect the outcasts that were working with the ex RRC leader, Xianus. These outcasts were the key for the control of the Saturn Sector, and the empire was in need of ore.
 
  
 
== Mercurian life ==
 
== Mercurian life ==
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=== Business as always ===
 
=== Business as always ===
The new mercurian capital, called Arrento City, now count 4.5 million people, each installed on different sized buildings. Even with the devastations of war, the wealthy try to be wealthier by using the poors, resulting in the city being divided. The average pay of a citizen is of 765,000 Mercurian Credits, and statistics indicate that at least 400,000 credits is needed for basic needs. The tax rate is of 23%. Three planetary companies survived the war: Mercury Shipyards, specialists in ship construction, IMN, Inter Mercurian Network, News service and high-speed 23 terrabyte connection, and Nano Work, building specialists using nanotechnology to build houses and skyscrapers.
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The new mercurian capital, called Arrento City, now count 3.4 million people, each installed on different sized buildings. Even with the devastations of war, the wealthy try to be wealthier by using the poors, resulting in the city being divided. The average pay of a citizen is of 765,000 Mercurian Credits, and statistics indicate that at least 400,000 credits is needed for basic needs. The tax rate is of 23%. Three planetary companies survived the war: Mercury Shipyards, specialists in ship construction, IMN, Inter Mercurian Network, News service and high-speed 23 terrabyte connection, and Nano Work, building specialists using nanotechnology to build houses and skyscrapers.
  
 
=== At Ease Soldier ===
 
=== At Ease Soldier ===
Caused by a great flow of xenophobia, military service is obligatory. at the age of 18, every two years, you must be posted at the nearest military base to receive training and to help the military developpement with your knowledge. Even if considered too early by some people, the president thinks that maintaining a strong military presence in the system will help keep the peace. The mercurian military now count 100,000 soldiers, 1000 ground vehicules(including aircrafts), 30 space fighters, 5 Resolution Class Frigates and 8 Federation Class Cruisers.
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Caused by a great flow of xenophobia, military service is obligatory. at the age of 18, every two years, you must be posted at the nearest military base to receive training and to help the military developpement with your knowledge. Even if considered too early by some people, the president thinks that maintaining a strong military presence in the system will help keep the peace. The mercurian military now count 100,000 soldiers, 1000 ground vehicules(including aircrafts), 30 space fighters, 6 scout ships, 3 Aurora Class ships and 1 Omaha Class Battle/survey ship in construction.
  
 
== Military ==
 
== Military ==
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The first Cruiser to be able to land on planets with deployed wings was built in the Arrento system, new home of ME and ex-RRC. The first Resolution class light cruiser was launched on 04.18 and jumped to SOL with it's new jumpdrive, hoping to find the remaining of the ME fleet in the system, and give a hand to the ex-RRC gouvernemnt
 
The first Cruiser to be able to land on planets with deployed wings was built in the Arrento system, new home of ME and ex-RRC. The first Resolution class light cruiser was launched on 04.18 and jumped to SOL with it's new jumpdrive, hoping to find the remaining of the ME fleet in the system, and give a hand to the ex-RRC gouvernemnt
  
*Aurora Class: Crew of 230   NOT PRODUCED ANYMORE
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*Aurora Class: Crew of 230
 
**Laser emmiters:
 
**Laser emmiters:
 
***Front: 2 (Average output of 6 megawatts)
 
***Front: 2 (Average output of 6 megawatts)
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*Kingdom Class: Crew of 1320   NOT PRODUCED ANYMORE
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*Kingdom Class: Crew of 1320
 
**Laser emmiters:
 
**Laser emmiters:
 
***4 at 360 degree angle (Average output of 13 megawatts)
 
***4 at 360 degree angle (Average output of 13 megawatts)
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*Resolution class Light Cruiser:
 
*Resolution class Light Cruiser:
 
**Laser emmiters:
 
**Laser emmiters:
***2(16 megawatts) with the same mount as the missiles(the can interchange during battle)
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***2 with the same mount as the missiles(the can interchange during battle)
**Missiles:
 
***Anti-ship missiles(3 kiloton), High yield thermonuclear misisles(maximum 100 megaton, can be set to 1)
 
 
 
 
 
*Federation class Heavy Cruiser:
 
**Laser emmiters:
 
***1(53 megawatts) with the same mount as the missiles(the can interchange during battle)
 
 
**Missiles:
 
**Missiles:
 
***Anti-ship missiles(3 kiloton), High yield thermonuclear misisles(maximum 100 megaton, can be set to 1)
 
***Anti-ship missiles(3 kiloton), High yield thermonuclear misisles(maximum 100 megaton, can be set to 1)
  
  
With the ECPS war going on, Mercurian scientists got into a new research area: Shields. After several months, 3 prototype force field emmiters were installed on 3 Aurora Class. 2 of them were destroyed in the war, plus an other on a pluto survey. All but one Kingdom ship were hunted down during the Earth Battle. Every ships are now equipped with this device that can absorb considerable ammount of firepower.
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With the ECPS war going on, Mercurian scientists got into a new research area: Shields. After several months, 3 prototype force field emmiters were installed on 3 Aurora Class. 2 of them were destroyed in the war, plus an other on a pluto survey. All but one Kingdom ship were hunted down during the Earth Battle.
  
 
'''Troops:'''
 
'''Troops:'''
  
If you want the job done, do it yourself, or send the rangers! They're not many, but they pack quite a punch. Except for the addition to stun settings on laser weapons, their armament didn't evolve much. at least, the colony ships brang to Arrento some vehicules to cover their six.
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If you want the job done, do it yourself, or send the rangers! They're not many, but they pack quite a punch. Except for the addition to stun settings on laser weapons, their armament didn't evolve much. at least, the colony ships brang to Arrento some vehicules to cover their rear.
  
 
''More info soon!''
 
''More info soon!''
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== Statistics ==
 
== Statistics ==
 
=== Arrento ===
 
=== Arrento ===
New home of the Mercurian Empire. The exact distance from SOL is unknown(New info!:49.6 light years). Arrento II(mercurea) is slightly smaller than Earth, giving it 0.943G in gravity. The atmosphere is nearly identical to Earth's. Because of interferences from Arrento III, a gas giant, we couldn't have our ships scan and map the planet. We don't know the number and the size of the continents, but aircrafts are scouting the area every day.
+
New home of the Mercurian Empire. The exact distance from SOL is unknown. Arrento II(mercurea) is slightly smaller than Earth, giving it 0.943G in gravity. The atmosphere is nearly identical to Earth's. Because of interferences from Arrento III, a gas giant, we couldn't have our ships scan and map the planet. We don't know the number and the size of the continents, but aircrafts are scouting the area every day.
  
 
Arrento II has now been renamed Mercurea, and is the new homeworld of the Arrento Federation, formed by RRC and ME.
 
Arrento II has now been renamed Mercurea, and is the new homeworld of the Arrento Federation, formed by RRC and ME.
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*'''Beam Drive''': Thanks to the RRC President who found this marvel on a derelict ship, we can now make inter-system travels. We know the drive is tachyon based, thus permitting extreme speed.
 
*'''Beam Drive''': Thanks to the RRC President who found this marvel on a derelict ship, we can now make inter-system travels. We know the drive is tachyon based, thus permitting extreme speed.
 
*'''Thermonuclear Devices''': It's always easier to destroy something than to build it. Ranging from 1 to 100 megatons, these devices are still widely used, and do not emmit as much radiations as her old syster does. The problem is they are easily detected by active sensors, and stealth missions are impossible with them.
 
*'''Thermonuclear Devices''': It's always easier to destroy something than to build it. Ranging from 1 to 100 megatons, these devices are still widely used, and do not emmit as much radiations as her old syster does. The problem is they are easily detected by active sensors, and stealth missions are impossible with them.
*'''JumpDrive''': This is now the engine used by all ME ships. The engine reverse the mass of a ship to -1, and then create a mass outside the ship. The negative mass is pulled toward the positive one.The whole effect act like a railgun, propelling the ship at extremely high speeds. The problem is that the drive must stay online during the travel to be sure to stop at the right time. Negative mass tends to turn electrons into positrons, so prolonged use would turn the crew into antimatter. It's no big deal, except if the crew wants to get back home one day. it is recommended that the body should not be exposed more than 2 days, thus explaining the 3 jumps needed to get to SOL.
 
  
 
=== The soldier's kit ===
 
=== The soldier's kit ===
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*'''Replicators''': At the brink of matter modification technology, basic nutrients can be replicated by modifying carbon and other matter's atoms. This device will create some basic food for your recipies. ''Military: This technology is also used in weapon replication, and ship construction.''
 
*'''Replicators''': At the brink of matter modification technology, basic nutrients can be replicated by modifying carbon and other matter's atoms. This device will create some basic food for your recipies. ''Military: This technology is also used in weapon replication, and ship construction.''
 
''More to come!''
 
''More to come!''
 
[[Category: Articles]]
 
 
{{Orbiter solar nation}}
 
{{Orbiter solar nation}}
 
{{OSN}}
 
{{OSN}}

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