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[[File:GPIS_Intro_3.png|frame|center|View from the cockpit|'''You Are There''' – The 3D graphics in Orbiter help to make it quite believable. In this “virtual cockpit” (VC) view from the futuristic Delta Glider, we are orbiting 358 km above New Guinea and have just undocked from the International Space Station (ISS) which we can see through the greenish tint of the HUD (head up display). The two MFD screens (multi- function displays) show our position (Map MFD) and orbital information (Orbit MFD). The right mouse button “moves your head” for view control, while the left mouse button can operate any of the controls you see here. Only a few Orbiter spacecraft have this VC feature, but other views and menus also support mouse interaction for many program functions.]]<br clear=all>
 
[[File:GPIS_Intro_3.png|frame|center|View from the cockpit|'''You Are There''' – The 3D graphics in Orbiter help to make it quite believable. In this “virtual cockpit” (VC) view from the futuristic Delta Glider, we are orbiting 358 km above New Guinea and have just undocked from the International Space Station (ISS) which we can see through the greenish tint of the HUD (head up display). The two MFD screens (multi- function displays) show our position (Map MFD) and orbital information (Orbit MFD). The right mouse button “moves your head” for view control, while the left mouse button can operate any of the controls you see here. Only a few Orbiter spacecraft have this VC feature, but other views and menus also support mouse interaction for many program functions.]]<br clear=all>
  
'''Stealth Learning''' – Although there are books and even other software tools to help students learn about the physics of space flight,it is Orbiter’s first-person perspective that really makes it compelling. The idea that you are piloting the spacecraft is backed up by excellent 3D graphics and well-designed controls and instruments for flight planning, navigation, and “situational awareness.” These instruments (including a multi-mode head-up display or HUD, as used in modern military aircraft) allow you to pilot the spacecraft from takeoff or launch to orbit; to make modifications of orbits as needed to rendezvous and dock with other spacecraft; to transfer from Earth orbit to the Moon or to Mars or other planets (and to orbit or land on these other bodies); and finally to return to Earth, reenter the atmosphere, and land on a runway like the Space Shuttle does today. This may seem like a lot to learn and handle, and it certainly can be – Orbiter’s learning curve can be pretty steep. But for people who have experience with today’s complex video games (as many young and some not-so-young people do), it may be just another challenge to master, one that carries with it a solid dose of Newtonian physics, mathematics, astronomy, and space technology and a wide range of simulated experiences that are literally out of this world.
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'''Stealth Learning''' – Although there are books and even other software tools to help students learn about thephysicsofspaceflight,itisOrbiter’sfirst-personperspectivethatreallymakesitcompelling. Theidea that you are piloting the spacecraft is backed up by excellent 3D graphics and well-designed controls and instruments for flight planning, navigation, and “situational awareness.” These instruments (including a multi-mode head-up display or HUD, as used in modern military aircraft) allow you to pilot the spacecraft from takeoff or launch to orbit; to make modifications of orbits as needed to rendezvous and dock with other spacecraft; to transfer from Earth orbit to the Moon or to Mars or other planets (and to orbit or land on these other bodies); and finally to return to Earth, reenter the atmosphere, and land on a runway like the Space Shuttle does today. This may seem like a lot to learn and handle, and it certainly can be – Orbiter’s learning curve can be pretty steep. But for people who have experience with today’s complex video games (as many young and some not-so-young people do), it may be just another challenge to master, one that carries with it a solid dose of Newtonian physics, mathematics, astronomy, and space technology and a wide range of simulated experiences that are literally out of this world.
  
 
'''Safe and Effective''' – Dr. Schweiger develops and distributes Orbiter for free, which is a great contribution to space flight enthusiasts and science educators everywhere. The adage “you get what you pay for” is luckily not true in this case – Orbiter has been carefully designed and programmed and is remarkably stable for any complex 3D simulation, let alone a free one (add-ons can sometimes cause stability problems, most often when an add-on is installed that was intended for an earlier version of Orbiter – be sure any add-ons you install are meant for the current version). The downside of all this is that since you can’t buy it, you have to download and install it yourself, there’s no printed manual (though there is a detailed PDF manual you can print yourself), and there is no direct or official support.
 
'''Safe and Effective''' – Dr. Schweiger develops and distributes Orbiter for free, which is a great contribution to space flight enthusiasts and science educators everywhere. The adage “you get what you pay for” is luckily not true in this case – Orbiter has been carefully designed and programmed and is remarkably stable for any complex 3D simulation, let alone a free one (add-ons can sometimes cause stability problems, most often when an add-on is installed that was intended for an earlier version of Orbiter – be sure any add-ons you install are meant for the current version). The downside of all this is that since you can’t buy it, you have to download and install it yourself, there’s no printed manual (though there is a detailed PDF manual you can print yourself), and there is no direct or official support.
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'''Follow Your Interests''' – Although you will probably find it useful to go through chapters 2 and 3 to learn the basics of spacecraft and MFD operations, you don’t have to follow the chapter order to get something good out of this book. Feel free to skip around. The steps in each chapter are usually pretty detailed, so if you want to work on docking with the space station first thing, try out chapter 5. Some later chapters do refer back to procedures explained in earlier chapters to avoid excessive repetition.
 
'''Follow Your Interests''' – Although you will probably find it useful to go through chapters 2 and 3 to learn the basics of spacecraft and MFD operations, you don’t have to follow the chapter order to get something good out of this book. Feel free to skip around. The steps in each chapter are usually pretty detailed, so if you want to work on docking with the space station first thing, try out chapter 5. Some later chapters do refer back to procedures explained in earlier chapters to avoid excessive repetition.
  
'''Watch the Movie First''' – For several chapters, there are flight recordings of some or all of the steps in the flight, so you can “watch the movie” before you even try to execute the steps yourself. In some cases the flight recording scenario is provided in the basic Orbiter installation (in Scenarios – Playback and Scenarios – Tutorials), while for others there may be playback files from the web you can install in your Scenarios Playback folder. This will be described in each chapter. In the Tutorials folder, the flight recordings include on-screen annotation, sometimes quite detailed (you can turn the notes off with a checkbox, see below). You may find that you can learn everything you need just by watching the movie one or more times and following along with the on-screen notes. Whenever you are ready, you can press Control-F5 to bring up the record/playback control panel, press the STOP button, and take over the rest of the flight manually.
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'''Watch the Movie First''' – For several chapters, there are flight recordings of some or all of the steps in the flight, so you can “watch the movie” before you even try to execute the steps yourself. In some cases the flight recording scenario is provided in the basic Orbiter installation (in Scenarios – Playback and Scenarios – Tutorials), while for others there may be playback files from the web you can install in your Scenarios–Playbackfolder.Thiswillbedescribedineachchapter. IntheTutorialsfolder,theflight recordings include on-screen annotation, sometimes quite detailed (you can turn the notes off with a checkbox, see below). You may find that you can learn everything you need just by watching the movie one or more times and following along with the on-screen notes. Whenever you are ready, you can press Control-F5 to bring up the record/playback control panel, press the STOP button, and take over the rest of the flight manually.
  
 
[[File:GPIS_Intro_4.png|center|alt=Flight recorder/play dialog]]<br clear=all>
 
[[File:GPIS_Intro_4.png|center|alt=Flight recorder/play dialog]]<br clear=all>
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== For Users of Previous Orbiter Versions ==
 
== For Users of Previous Orbiter Versions ==
  
If you used the 2005 or earlier versions of Orbiter, you can enjoy or ignore most of the new 2006 features as you wish, but one thing you will need to adjust to is the lack of shift keys for switching between different MFDs. For example, if you are accustomed to using Right-Shift-O to open the Orbit MFD on the right side, you will have to adjust to using the mouse to click the [SEL] button and then the [Orbit] button. On the other hand, you will probably like the fact that the no-panel view now has its own MFD, autopilot, and RCS control buttons on screen. This makes flying no-panel add-on ships a lot easier – you can fly without needing to remember key commands (except a few like Control-D for undocking).
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If you used the 2005 or earlier versions of Orbiter, you can enjoy or ignore most of the new 2006 features as you wish, but one thing you will need to adjust to is the lack of shift keys for switching between differentMFDs. Forexample,ifyouareaccustomedtousingRight-Shift-OtoopentheOrbitMFDon the right side, you will have to adjust to using the mouse to click the [SEL] button and then the [Orbit] button. On the other hand, you will probably like the fact that the no-panel view now has its own MFD, autopilot, and RCS control buttons on screen. This makes flying no-panel add-on ships a lot easier – you can fly without needing to remember key commands (except a few like Control-D for undocking).
  
 
== Cautions and Disclaimers ==
 
== Cautions and Disclaimers ==
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|style="text-align:right; width=33%;" |[[GPIS_1:_Before_You_Get_Started|Chapter 1: Before You Get Started]]
 
|style="text-align:right; width=33%;" |[[GPIS_1:_Before_You_Get_Started|Chapter 1: Before You Get Started]]
 
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[[Category: Articles|Go Play In Space 01]]
 
[[Category:Tutorials|Go Play In Space 01]]
 

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