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This article explains how to setup a free compiler, MS VC++, under Linux through Wine, under assumption, that [[Orbiter]] itself can be [http://www.orbiterwiki.org/wiki/Running_Orbiter_under_Wine ran under Linux through Wine] for testing your modules. Latest possible setup that is capable of doing it is [http://www.winehq.org Wine 1.6.2] and [http://orbit.medphys.ucl.ac.uk/download.html Orbiter 2016], using the built-in DX7 graphical client and [http://orbiter-forum.com/showthread.php?t=18431 DX9 client]. The steps presented here have been tested on Debian-stable ("jessie").  
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This article explains how to setup a free compiler under Linux, with an assumption that Orbiter itself can be ran under Linux with Wine for testing your modules. Latest possible setup that is capable of doing it is [http://www.winehq.org Wine 1.6.2] and [http://www.orbiter-forum.com/download.php ORBITER 2010-P1], using the built-in DX7 graphical client and [http://orbiter-forum.com/showthread.php?t=18431 DX9 client]. The steps presented here have been tested on Debian-stable ("jessie"), with Nouveau graphics drivers.  
The concept is based on downloading and running MS VC++ executables, wrapped by [http://www.winehq.org Wine], and fed back to a native multiplatform IDE - [http://www.codeblocks.org/ Code::Blocks]. Thanks to [https://wiki.winehq.org/Winetricks winetricks], it's of course easy to download the VC++ executables, along with its IDE, and run the whole VC's IDE through Wine, but such a setup is unstable.  
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The concept is based on downloading and running MS VC executables, wrapped by [http://www.winehq.org Wine], and fed back to a native multiplatform IDE - [http://www.codeblocks.org/ Code::Blocks]. Thanks to [http://wiki.winehq.org/winetricks/ winetricks], it's of course easy to download the VC executables, along with its IDE, and run the whole IDE through Wine, but such a setup is unstable.
  
== Preparing Code::Blocks ==
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== Downloading build software and Code::Blocks ==
=== Downloading build software and Code::Blocks ===
 
 
First, checkout and try to build C::B from source, to see if it the build succeeds. Alternatively, while the IDE builds, you may start hacking the source already.
 
First, checkout and try to build C::B from source, to see if it the build succeeds. Alternatively, while the IDE builds, you may start hacking the source already.
 
<pre>
 
<pre>
# Build reqirements
 
 
sudo aptitude install subversion wine winetricks build-essential \
 
sudo aptitude install subversion wine winetricks build-essential \
 
libtool automake libhunspell-dev libgamin-dev libwxgtk3.0-dev
 
libtool automake libhunspell-dev libgamin-dev libwxgtk3.0-dev
 
# Codeblocks
 
 
mkdir -p ~/devel/codeblocks
 
mkdir -p ~/devel/codeblocks
 
mkdir -p ~/devel/bin
 
mkdir -p ~/devel/bin
 
cd ~/devel/codeblocks
 
cd ~/devel/codeblocks
# Checking out version 16.01 which is the latest stable version.
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# Checking out version which is the latest working version.
 
svn checkout svn://svn.code.sf.net/p/codeblocks/code/tags/16.01
 
svn checkout svn://svn.code.sf.net/p/codeblocks/code/tags/16.01
 
</pre>
 
</pre>
  
=== Hacking Code::Blocks ===
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== Hacking Code::Blocks ==
 
The CB needs to be a bit hacked, to enable MS VC++ under Linux, which normally isn't possible. The hacking is kept to a minimum and additionally allows to use the same CB project file to compile code under Windows, using the same build targets.  
 
The CB needs to be a bit hacked, to enable MS VC++ under Linux, which normally isn't possible. The hacking is kept to a minimum and additionally allows to use the same CB project file to compile code under Windows, using the same build targets.  
 
Save the following patch:
 
Save the following patch:
Line 44: Line 40:
 
And perform the actual patching:
 
And perform the actual patching:
 
<pre>
 
<pre>
cd ~/devel/codeblocks/16.01/src/plugins/compilergcc/
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patch < ~/devel/codeblocks/16.01/src/plugins/compilergcc/compilergcc-new.cpp
patch < compilergcc-new.cpp
 
 
</pre>
 
</pre>
  
=== Compiling Code::Blocks ===
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== Compiling Code::Blocks ==
 
<pre>
 
<pre>
 
cd ~/devel/codeblocks/16.01
 
cd ~/devel/codeblocks/16.01
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</pre>
 
</pre>
  
== Preparing MS VC2005 Express and Platform SDK ==
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== Preparing MS VC2005 Express ==
Execute the following script and take note of the comments at winetricks installation:
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=== IDE ===
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Download the IDE and executables
 
<pre>
 
<pre>
#!/bin/bash
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winetricks vc2005express
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</pre>
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Select installation of only the first option (the IDE)
  
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=== Platform SDK ===
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This info comes from [http://appdb.winehq.org/objectManager.php?sClass=version&iId=9569 WineDB]
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<pre>
 
prefixName=vc2005express
 
prefixName=vc2005express
prefixDir=$HOME/.local/share/wineprefixes
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prefixDir=$HOME/.local/share/wineprefixes/
prefix=$prefixDir/$prefixName
 
  
export WINEPREFIX=$prefix
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for ((i=1; i<=10; i++)) ; do wget http://download.microsoft.com/download/platformsdk/sdk/update/WIN98MeXP/EN-US/2600.2180/FULL/PSDK-FULL.$i.cab ; done
export WINEARCH=win32
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wget http://download.microsoft.com/download/platformsdk/sdk/update/WIN98MeXP/EN-US/2600.2180/FULL/PSDK-FULL.bat
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wget http://download.microsoft.com/download/platformsdk/sdk/update/WIN98MeXP/EN-US/2600.2180/FULL/Extract.exe
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WINEPREFIX=$prefixDir/$prefixName wine start.exe PSDK-FULL.bat "C:\psdktemp"
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</pre>
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Wait until the previous command finishes before executing the next one:
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<pre>
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WINEPREFIX=$prefixDir/$prefixName wine "C:\psdktemp\Setup.Exe"
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</pre>
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Install only the "Configuration Options" and "Microsoft Windows Core SDK". Be sure to check if the PSDK installed itself into $HOME/.local/share/wineprefixes/vc2005express/Program Files. If not, (could be $HOME/.local/share/wineprefixes/vc2005express/INSTALLLOCATION), move it straight to $HOME/.local/share/wineprefixes/vc2005express/psdk
  
winetricks vc2005express # Deselect every component at installation
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=== Symbolic links for ease ===
winetricks psdk2003 # Choose typical installation
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<pre>
 +
cd $prefixDir/$prefixName/drive_c
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mkdir vc && cd vc
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ln -s ../Program\ Files/Microsoft\ Visual\ Studio\ 8/VC/bin/
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ln -s ../Program\ Files/Microsoft\ Visual\ Studio\ 8/VC/include/
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ln -s ../Program\ Files/Microsoft\ Visual\ Studio\ 8/VC/lib/
  
# Link the installed VC and SDK
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# Ommit this step, if the PSDK was already to the psdk dir
cd $prefix/drive_c
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cd $prefixDir/$prefixName/drive_c
ln -s Program\ Files/Microsoft\ Visual\ Studio\ 8/VC
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mkdir psdk && cd psdk
ln -s ../../psdk2003/drive_c/Program\ Files/Microsoft\ Platform\ SDK psdk # Symlink to psdk from other prefix
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ln -s ../Program\ Files/Microsoft\ Platform\ SDK\ for\ Windows\ XP\ SP2/Include
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ln -s ../Program\ Files/Microsoft\ Platform\ SDK\ for\ Windows\ XP\ SP2/Lib
  
# Link an important dll, without which the toolchain fails
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# Link the installation links to main .wine dir
cd $prefix/drive_c/windows/system32
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cd $HOME/.wine/drive_c
ln -s ../../Program\ Files/Microsoft\ Visual\ Studio\ 8/Common7/IDE/mspdb80.dll
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ln -s $prefixDir/$prefixName/drive_c/vc
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ln -s $prefixDir/$prefixName/drive_c/psdk
 
</pre>
 
</pre>
  
 
== VC++ Wine wrappers ==
 
== VC++ Wine wrappers ==
Execute the following command to have a common (exchangeable) WINEPREFIX for the tool chain:
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For some reason the WINEPREFIX didn't work on my box, therefore I needed to use the global .wine installation.  
<pre>
 
echo "$HOME/.local/share/wineprefixes/vc2005express" > $HOME/devel/bin/wineprefix-vc.txt
 
</pre>
 
 
Create the following files:
 
Create the following files:
 
<pre>
 
<pre>
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<pre>
 
<pre>
 
#!/bin/bash  
 
#!/bin/bash  
 
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wine $HOME/.wine/drive_c/vc/bin/cl.exe /I"c:/vc/include" /I"c:/psdk/Include" $@  
export WINEPREFIX=`cat $HOME/devel/bin/wineprefix-vc.txt`
 
wine c:/VC/bin/cl.exe /I"c:/VC/include" /I"c:/psdk/Include" "$@"
 
 
</pre>
 
</pre>
 
<pre>
 
<pre>
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<pre>
 
<pre>
 
#!/bin/bash
 
#!/bin/bash
 
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wine $HOME/.wine/drive_c/vc/bin/link.exe /LIBPATH:"c:/vc/lib" /LIBPATH:"c:/psdk/Lib" $@
export WINEPREFIX=`cat $HOME/devel/bin/wineprefix-vc.txt`
 
wine c:/VC/bin/link.exe /LIBPATH:"c:/VC/lib" /LIBPATH:"c:/psdk/Lib" "$@"
 
 
</pre>
 
</pre>
 
<pre>
 
<pre>
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<pre>
 
<pre>
 
#!/bin/bash
 
#!/bin/bash
 
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wine $HOME/.wine/drive_c/vc/bin/rc.exe /I"c:/vc/include" /I"c:/psdk/Include" $@
export WINEPREFIX=`cat $HOME/devel/bin/wineprefix-vc.txt`
 
wine c:/VC/bin/rc.exe /I"c:/VC/include" /I"c:/psdk/Include" "$@"
 
 
</pre>
 
</pre>
  
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* Download, open and use [https://sf.net/p/enjomitchsorbit/codeHG Launch MFD] project file (available under launchmfd/LaunchMFD.cbp) as a template
 
* Download, open and use [https://sf.net/p/enjomitchsorbit/codeHG Launch MFD] project file (available under launchmfd/LaunchMFD.cbp) as a template
 
* Download and use in your project the header file launchmfd/afxres.h. This is required for VS Express.
 
* Download and use in your project the header file launchmfd/afxres.h. This is required for VS Express.
* Change orbiter2016/Orbitersdk/include/Lua to lua
 
 
* Add some sources and hit The Compile Button(TM) !
 
* Add some sources and hit The Compile Button(TM) !
  
[[Category: Articles]]
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= Final considerations =
[[Category:Tutorials]]
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The compilation takes a lot of time, but in theory it could be made faster by running wineserver with -p command (persistant), so that Wine doesn't spawn the server on each tool call, but even if such a server is running, Wine seems to ignore it and spawns one anyway. The command to run the wineserver on Debian is:
[[Category:Add-on tutorials]]
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<pre>
 +
/usr/lib/i386-linux-gnu/wine/wineserver -p
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</pre>
 +
 
 +
[[Category:Tutorials]][[Category:Addon tutorials]]

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