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==Introduction==
 
==Introduction==
The Mesh format *.msh is Orbiter's 3D Model Format. It supports vertex normals, materials and textures.
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The Mesh format *.msh is Orbiters 3D Model Format. It supports vertex normals, materials and textures.
 
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail.
 
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail.
  
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==Converting to msh==
 
==Converting to msh==
 
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You need the converter [[MeshMaker]] by Radu, [http://www.orbithangar.com/searchname2.cfm?search=MeshMaker&Submit2=Search download here].
There are a number of options available: [[MeshMaker]], [[3ds2msh]], [[max2msh]] and [[blorbiter]].
 
 
 
Radu Poenaru's [[MeshMaker]] can be found [http://orbithangar.com/searchid.php?ID=632 here].
 
 
You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh.
 
You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh.
  
 
What to do, when the output file does not work:
 
What to do, when the output file does not work:
*Download [[Anim8or]], open the 3ds file from step one in Anim8or, then export as input.3ds. This should make your 3ds compatible with MeshMaker
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*Download [[Anim8or]], open the 3ds file form step one in Anim8or, then export as input.3ds. This should make your 3ds compatible with MeshMaker
 
*Delete any old debug.txt and output.msh files first, then try again.
 
*Delete any old debug.txt and output.msh files first, then try again.
  
[[Vinka]]'s [[3ds2msh]] is an alternative stand-alone program. There are also other tools available to convert from gmax, Blender or Lighwave to msh.
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An alternative to [[MeshMaker]] is [[3ds2msh]], made by [[Vinka]]. There are also other tools available to convert from gmax, Bleder or Lighwave to msh.
  
[[Mindblast]]'s [[max2msh]] (from [http://www.nestadlinn.de/orbiter/ Mindblast's page]) is a script to be run from within 3D Studio Max; it handles both import and export of .msh files.
 
 
[http://sourceforge.net/projects/blorbiter/ blorbiter] is another available option for people who would like to create Orbiter models in [http://www.blender.org/ Blender]. It offers import and export scripts for the Orbiter .msh format.
 
 
Blender 2.6 to Orbiter import/export addon can be downloaded [http://gitorious.org/blender-orbiter-io/blender-orbiter-io/archive-tarball/master here]. You can import/export from/to .msh files with this addon in Blender 2.63+. This addon exports/imports geometry, UVs, materials and textures.
 
  
 
==Tips&Tricks==
 
==Tips&Tricks==
 
*[[Shading]]
 
*[[Shading]]
 
[[Category: Articles]]
 
[[Category:Orbiter 3D model]]
 

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