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==Introduction==
 
==Introduction==
The Mesh format *.msh is Orbiter's 3D Model Format. It supports vertex normals, materials and textures.
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The Mesh format *.msh is Orbiters 3D Model Format. It supports vertex normals, materials and textures.
 
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail.
 
The 3DModel.pdf, availabe in the Orbiter SDK ([[http://www.medphys.ucl.ac.uk/~martins/orbit/download.html download]]) describes the mesh format in detail.
  
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==Converting to msh==
 
==Converting to msh==
  
There are a number of options available: [[MeshMaker]], [[3ds2msh]], [[max2msh]] and [[blorbiter]].
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There are three major options available: [[MeshMaker]], [[3ds2msh]], and [[max2msh]].
  
Radu Poenaru's [[MeshMaker]] can be found [http://orbithangar.com/searchid.php?ID=632 here].
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Radu Poenaru's [[MeshMaker]] can be found [http://www.orbithangar.com/searchname2.cfm?search=MeshMaker&Submit2=Search here].
 
You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh.
 
You have to name your 3ds file input.3ds, and place it into the same folder as MeshMaker. Then execute MeshMaker. It generates a debug.txt file. About changes you can make here, please read the Meshmakers documentation, or the tips about [[Shading]]. After that, execute MeshMaker again. It now converts the debug file into the desired msh file, named output.msh.
  
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[[Mindblast]]'s [[max2msh]] (from [http://www.nestadlinn.de/orbiter/ Mindblast's page]) is a script to be run from within 3D Studio Max; it handles both import and export of .msh files.
 
[[Mindblast]]'s [[max2msh]] (from [http://www.nestadlinn.de/orbiter/ Mindblast's page]) is a script to be run from within 3D Studio Max; it handles both import and export of .msh files.
 
[http://sourceforge.net/projects/blorbiter/ blorbiter] is another available option for people who would like to create Orbiter models in [http://www.blender.org/ Blender]. It offers import and export scripts for the Orbiter .msh format.
 
 
Blender 2.6 to Orbiter import/export addon can be downloaded [http://gitorious.org/blender-orbiter-io/blender-orbiter-io/archive-tarball/master here]. You can import/export from/to .msh files with this addon in Blender 2.63+. This addon exports/imports geometry, UVs, materials and textures.
 
  
 
==Tips&Tricks==
 
==Tips&Tricks==
 
*[[Shading]]
 
*[[Shading]]
  
[[Category: Articles]]
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[[Category:Orbiter 3D model]]
 
[[Category:Orbiter 3D model]]

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