Difference between revisions of "Basic orbit maneuvers"

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==Orbital Maneuvers==   
 
==Orbital Maneuvers==   
 
===Raising/lowering periapsis===
 
===Raising/lowering periapsis===
Raising the periapsis of your orbit is an important maneuver, and is used in a variety of ways, ranging from achieving a stable orbit to rendezvousing with another craft. Along with being quite important, it is also a relatively easy maneuver, so you should take the time to master it. To raise your periapsis, you must fire your main thrusters while facing prograde at your apoapsis. To do this, wait until the ApT (Time to Apoapsis) readout on your Orbit MFD approaches about 90 seconds. At this point, it is necessary to engage the prograde autopilot ({{Key|[}}), and wait until your craft has turned completely prograde. If it has not already, wait until ApT reads about 60 seconds before engaging you main thrusters. Watch your periapsis altitude rise (PeA on your Orbit MFD), and kill the thrust when it has reached your desired altitude. As a general rule, anything above 200 km in LEO is safe.   
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Raising the periapsis of your orbit is an important maneuver, and is used in a variety of ways, ranging from achieving a stable orbit to rendezvousing with another craft. Along with being quite important, it is also a relatively easy maneuver, so you should take the time to master it. To raise your periapsis, you must fire your main thrusters while facing prograde at your apoapsis. To do this, wait until the ApT (Time to Apoapsis) readout on your Orbit MFD approaches about 90 seconds. At this point, it is necessary to engage the prograde autopilot ({{Key|[}}), and wait until your craft has turned completely prograde. If it has not already, wait until {{MFD|ApT=60}} before engaging you main thrusters. Watch your periapsis altitude rise (PeA on your Orbit MFD), and kill the thrust when it has reached your desired altitude. As a general rule, anything above 200 km in LEO is safe.   
  
 
Lowering the periapsis of your orbit is also a useful maneuver to master, as it plays an important role in deorbiting you craft. The procedure is similar to what is done to raise your periapsis, but inverse. Again, you must wait until you are nearing your apoapsis, but instead of turning prograde when ApT reads 90, you will turn retrograde ({{Key|]}}). Once your craft has fully turned and is facing retrograde, engage your main thrusters, and monitor the rate at which your periapsis falls. Be careful to kill thrust before you periapsis has fallen below the surface.
 
Lowering the periapsis of your orbit is also a useful maneuver to master, as it plays an important role in deorbiting you craft. The procedure is similar to what is done to raise your periapsis, but inverse. Again, you must wait until you are nearing your apoapsis, but instead of turning prograde when ApT reads 90, you will turn retrograde ({{Key|]}}). Once your craft has fully turned and is facing retrograde, engage your main thrusters, and monitor the rate at which your periapsis falls. Be careful to kill thrust before you periapsis has fallen below the surface.

Revision as of 01:19, 24 December 2010

Understanding Kepler's laws

Kepler defined his laws before Newton found out how gravity causes these laws, so it is a nice set of rules of thumb for spaceflight.

  1. The first law defines what a orbit, in Keplers eyes, is: An ellipse (or circle) with the central body in the focal point of it.
  2. The second law describes the change in velocity with changing distance to a planet. The further you go away from the planet, the slower you get on the same orbit. It comes from the law of conservation of angular momentum.
  3. The third and last law defined the changes in Orbit period.

Orbital Maneuvers

Raising/lowering periapsis

Raising the periapsis of your orbit is an important maneuver, and is used in a variety of ways, ranging from achieving a stable orbit to rendezvousing with another craft. Along with being quite important, it is also a relatively easy maneuver, so you should take the time to master it. To raise your periapsis, you must fire your main thrusters while facing prograde at your apoapsis. To do this, wait until the ApT (Time to Apoapsis) readout on your Orbit MFD approaches about 90 seconds. At this point, it is necessary to engage the prograde autopilot ([), and wait until your craft has turned completely prograde. If it has not already, wait until ApT=60 before engaging you main thrusters. Watch your periapsis altitude rise (PeA on your Orbit MFD), and kill the thrust when it has reached your desired altitude. As a general rule, anything above 200 km in LEO is safe.

Lowering the periapsis of your orbit is also a useful maneuver to master, as it plays an important role in deorbiting you craft. The procedure is similar to what is done to raise your periapsis, but inverse. Again, you must wait until you are nearing your apoapsis, but instead of turning prograde when ApT reads 90, you will turn retrograde (]). Once your craft has fully turned and is facing retrograde, engage your main thrusters, and monitor the rate at which your periapsis falls. Be careful to kill thrust before you periapsis has fallen below the surface.

Raising/lowering apoapsis

Your apoapsis is raised and lowered in ways similar to the manipulation of your periapsis. These maneuvers are just as important as important as the maneuvers regarding your periapsis, and a similar amount of time should be dedicated to mastering and understanding them. Instead of burning at your apoapsis, as was done with periapsis manipulation, you will now burn at your periapsis. On your Orbit MFD, you will want to watch the PeT reading, and wait for it to approach 90 seconds. Once it does, turn prograde ([) and fire your main thrusters. You will notice the altitude of the apoapsis (ApA on the Orbit MFD) begin to increase. Kill thrust when it has reached a desired altitude.

Lowering, again, is the inverse of the procedure for raising. Once you reach your periapsis, turn retrograde (]), and engage thrusters. The ApA readout will begin to decrease. If you lower you apoapsis far enough, you may notice your apoapsis and periapsis flipping on the Orbit MFD. This is due to your apoapsis's altitude falling lower than your periapsis's altitude, and therefore it is no longer the apoapsis. Continue firing regardless of this, and your apoapsis (now the periapsis) will continue to lower.

Plane changes

Deorbit

Transfer maneuvers

Hohmann transfer

Bi-elliptic transfer

Accelerated transfer

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