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− | The '''Orbiter | + | The '''Orbiter Visualisation Project (OVP)''' aims at replacing the built-in [[Orbiter]] [[graphics engine]] with an external graphics module. This will allow to support new graphics interfaces and new graphics features without affecting the simulation core. |
OVP is an [[open-source]] project hosted by [http://sourceforge.net/projects/orbitervis/ sourceforge].To access the sources, you need a [[Subversion|SVN client]]. Follow the readme file for compilation requirements and installation advice. | OVP is an [[open-source]] project hosted by [http://sourceforge.net/projects/orbitervis/ sourceforge].To access the sources, you need a [[Subversion|SVN client]]. Follow the readme file for compilation requirements and installation advice. | ||
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A beta snapshot of the current and some previous Orbiter development versions is available on [http://download.orbit.m6.net/betaNG/orbiter_beta.html the Orbiter homepage] (Any orbiter beta packages should be unpacked over a fresh 060929 installation). The beta is primarily intended for developers who want to try, test or modify the OVP sources. | A beta snapshot of the current and some previous Orbiter development versions is available on [http://download.orbit.m6.net/betaNG/orbiter_beta.html the Orbiter homepage] (Any orbiter beta packages should be unpacked over a fresh 060929 installation). The beta is primarily intended for developers who want to try, test or modify the OVP sources. | ||
− | Currently, a DirectX7 graphics client is under active development on OVP. This will essentially be a re-implementation of Orbiter's internal graphics system (or a subset of it) in the form of a plugin. It is mainly intended as a reference implementation, or demonstrator. It is expected that the main development effort will eventually switch to more up-to-date graphics interfaces, such as OpenGL or DirectXn (n > | + | Currently, a DirectX7 graphics client is under active development on OVP. This will essentially be a re-implementation of Orbiter's internal graphics system (or a subset of it) in the form of a plugin. It is mainly intended as a reference implementation, or demonstrator. It is expected that the main development effort will eventually switch to more up-to-date graphics interfaces, such as OpenGL or DirectXn (n>9). |
− | == | + | ==Other renderers under development== |
− | + | * DirectX 9 | |
− | * DirectX 9 | + | * OpenGL 2.0 |
− | * OpenGL 2.0 | ||
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